/// <summary> /// Performs a long tap on the element of the specified driver. /// </summary> /// <param name="driver">The driver to use.</param> /// <param name="element">The element to long tap.</param> public static void Longtap(IWebDriver driver, IWebElement element) { if (driver is IHasTouchScreen) { TouchActions longtap = new TouchActions(driver); Point center = GetCenter(element); longtap.Down(center.X, center.Y); longtap.Perform(); try { Thread.Sleep(750); } catch (ThreadInterruptedException) { } longtap.Up(center.X, center.Y); longtap.Perform(); } else { ILocatable locatable = (ILocatable)element; ICoordinates coords = locatable.Coordinates; IMouse mouse = ((IHasInputDevices)driver).Mouse; mouse.MouseDown(coords); try { Thread.Sleep(750); } catch (ThreadInterruptedException) { } mouse.MouseUp(coords); } }
/// <summary> /// Zoom at the specified point /// </summary> /// <param name="x">x screen location</param> /// <param name="y">y screen location</param> public void Zoom(int x, int y) { var touchAction1 = new TouchActions(this); touchAction1.Down(x, y).Move(x, y - 100).Up(x, y - 100); var touchAction2 = new TouchActions(this); touchAction2.Down(x, y).Move(x, y + 100).Up(x, y + 100); var multiTouchAction = new MultiTouchAction(this); multiTouchAction.Add(touchAction1); multiTouchAction.Add(touchAction2); PerformMultiTouchAction(multiTouchAction); }
/// <summary> /// Tracks the element of the specified driver by the specified offsets /// </summary> /// <param name="driver">The driver to use.</param> /// <param name="element">The element to track.</param> /// <param name="x">Amount of pixels to move horizontally</param> /// <param name="y">Amount of pixels to move vertically</param> /// <param name="step">Generate a move event every (step) pixels</param> public static void Track(IWebDriver driver, IWebElement element, int x, int y, int step) { if (driver is IHasTouchScreen) { if (step == 0) { step = 1; // TODO: no move if step == 0 } Point center = GetCenter(element); int posX = center.X; int posY = center.Y; int endX = posX + x; int endY = posY + y; TouchActions touchAction = new TouchActions(driver); touchAction.Down(posX, posY); while ((x < 0 && posX > endX || x > 0 && posX < endX) || (y < 0 && posY > endY || y > 0 && posY < endY)) { if (x > 0 && posX < endX) { if (posX + step > endX) { posX += endX - (posX + step); } else { posX += step; } } else if (x < 0 && posX > endX) { if (posX - step < endX) { posX -= endX + (posX - step); } else { posX -= step; } } if (y > 0 && posY < endY) { if (posY + step > endY) { posY += endY - (posY + step); } else { posY += step; } } else if (y < 0 && posY > endY) { if (posY - step < endY) { posY -= endY + (posY - step); } else { posY -= step; } } touchAction.Move(posX, posY); } touchAction.Up(posX, posY).Perform(); } else { Actions mouseAction = new Actions(driver); mouseAction.DragAndDropToOffset(element, x, y); } }