public BaseClass(Vector3 v, int p, string n, TotalMeshes t, Lean le) { Total = t; PublicName = n; points = p; lean = le; StartPoint = v; }
public static TotalMeshes Reset(this TotalMeshes Total) { Total.Triangle = 0; Total.Square = 0; Total.Parallelogram = 0; Total.Rectangle = 0; Total.Tetrahedron = 0; Total.Rhombus = 0; Total.Pentagon = 0; Total.Hexagon = 0; Total.Heptagon = 0; Total.Octagon = 0; Total.Nonagon = 0; Total.Decagon = 0; Total.Entekagon = 0; Total.Dodecahedron = 0; Total.Triskaidekagon = 0; Total.Circle = 0; return(Total); }