public BaseClass(Vector3 v, int p, string n, TotalMeshes t, Lean le)
 {
     Total      = t;
     PublicName = n;
     points     = p;
     lean       = le;
     StartPoint = v;
 }
        public static TotalMeshes Reset(this TotalMeshes Total)
        {
            Total.Triangle       = 0;
            Total.Square         = 0;
            Total.Parallelogram  = 0;
            Total.Rectangle      = 0;
            Total.Tetrahedron    = 0;
            Total.Rhombus        = 0;
            Total.Pentagon       = 0;
            Total.Hexagon        = 0;
            Total.Heptagon       = 0;
            Total.Octagon        = 0;
            Total.Nonagon        = 0;
            Total.Decagon        = 0;
            Total.Entekagon      = 0;
            Total.Dodecahedron   = 0;
            Total.Triskaidekagon = 0;
            Total.Circle         = 0;

            return(Total);
        }