public EquipmentSet(Foot foot, Head head, Hand hand, Weapon weapon, Pants pants, Torso torso) { this._foot = foot; this._head = head; this._hand = hand; this._weapon = weapon; this._pants = pants; this._torso = torso; }
void Start() { torso = GetComponent<Torso>(); leg = GetComponent<LegObject>(); arm = GetComponent<Arms>(); myAnimator = GetComponent<Animator>(); myController = GetComponent<Controller2D>(); gravity = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2); jumpVelocity = Mathf.Abs(gravity * timeToJumpApex); }
// Use this for initialization void Start () { arm = GetComponent<Arms> (); body = GetComponent<Torso> (); oneLeg = false; twoLegs = false; legCount = 0; player = GameObject.Find ("ROLLINGHEAD_0").transform; sprRend = GetComponent<SpriteRenderer> (); goWithTag = new GameObject[100]; }
// Use this for initialization void Start () { //body = new Torso (); twoArms = false; oneArm = false; leg = gameObject.GetComponent<LegObject>(); body = gameObject.GetComponent<Torso> (); player = GameObject.Find ("ROLLINGHEAD_0").transform; sprRend = GetComponent<SpriteRenderer> (); armCount = 0; goWithTag = new GameObject[100]; }
private ILimb GetTorso() { var torso = new Torso(); torso.Organs.Add(new Heart()); torso.Organs.Add(new Lung()); torso.Organs.Add(new Lung()); return torso; }
public void StartMovements() { ivr = this.GetComponent<InstantVR>(); headTarget = ivr.headTarget; leftHandTarget = ivr.leftHandTarget; rightHandTarget = ivr.rightHandTarget; hipTarget = ivr.hipTarget; leftFootTarget = ivr.leftFootTarget; rightFootTarget = ivr.rightFootTarget; animator = ivr.transform.GetComponentInChildren<Animator>(); if (animator == null) { StopMovements(); } else { characterRigidbody = animator.GetComponent<Rigidbody>(); if (characterRigidbody != null) characterTransform = characterRigidbody.GetComponent<Transform>(); if (leftArm == null) leftArm = new ArmMovements(ivr, ArmMovements.BodySide.Left, this); leftArm.Initialize(ivr, ArmMovements.BodySide.Left, this); if (rightArm == null) rightArm = new ArmMovements(ivr, ArmMovements.BodySide.Right, this); rightArm.Initialize(ivr, ArmMovements.BodySide.Right, this); Transform neck, spine, hips; neck = animator.GetBoneTransform(HumanBodyBones.Neck); if (neck == null) neck = animator.GetBoneTransform(HumanBodyBones.Head); spine = animator.GetBoneTransform(HumanBodyBones.Spine); hips = animator.GetBoneTransform(HumanBodyBones.Hips); torso = new Torso(neck, spine, hips, hipTarget, headTarget, rightArm); leftLeg = new Leg(ArmMovements.BodySide.Left, animator, hipTarget); rightLeg = new Leg(ArmMovements.BodySide.Right, animator, hipTarget); if (rightHandTarget != null) { rightHandOTarget = rightHandTarget; /* float targetScaleZ = rightHandTarget.transform.localScale.z; rightPalmTarget = new GameObject(); rightPalmTarget.name = "Palm_R_Target"; rightPalmTarget.transform.parent = rightHandTarget.transform; rightPalmTarget.transform.localPosition = new Vector3(0, 0, -palmLength/targetScaleZ); rightPalmTarget.transform.localEulerAngles = Vector3.zero; rightHandTarget = rightPalmTarget.transform; */ } if (leftHandTarget != null) { leftHandOTarget = leftHandTarget; /* float targetScaleZ = leftHandTarget.transform.localScale.z; leftPalmTarget = new GameObject(); leftPalmTarget.name = "Palm_L_Target"; leftPalmTarget.transform.parent = leftHandTarget.transform; leftPalmTarget.transform.localPosition = new Vector3(0, 0, -palmLength/targetScaleZ); leftPalmTarget.transform.localEulerAngles = Vector3.zero; leftHandTarget = leftPalmTarget.transform; */ } if (headTarget == null && enableTorso) { GameObject neckTargetGO = new GameObject("Neck_Target"); headTarget = neckTargetGO.transform; headTarget.parent = characterTransform; headTarget.position = torso.neck.position; headTarget.rotation = characterTransform.rotation; } if (enableLegs) { if (rightFootTarget == null) { //userLegTargets = false; GameObject rightFootTargetGO = new GameObject("Foot_R_Target"); rightFootTarget = rightFootTargetGO.transform; rightFootTarget.parent = characterTransform; rightFootTarget.position = rightLeg.foot.position; rightFootTarget.rotation = characterTransform.rotation; } if (leftFootTarget == null) { //userLegTargets = false; GameObject leftFootTargetGO = new GameObject("Foot_L_Target"); leftFootTarget = leftFootTargetGO.transform; leftFootTarget.parent = characterTransform; leftFootTarget.position = leftLeg.foot.position; leftFootTarget.rotation = characterTransform.rotation; } } if (IsInTPose(leftArm, rightArm)) { CalculateFromNormTPose(leftArm, rightArm); } else { CalculateFromNormTracking(leftArm, rightArm, leftHandTarget, rightHandTarget); } } }
void Start() { characterTransform = this.transform; Animator animator = characterTransform.GetComponentInChildren<Animator>(); Transform upperArm, forearm, hand; upperArm = animator.GetBoneTransform(HumanBodyBones.RightUpperArm); forearm = animator.GetBoneTransform(HumanBodyBones.RightLowerArm); hand = animator.GetBoneTransform(HumanBodyBones.RightHand); rightArm = new Arm(upperArm, forearm, hand, characterTransform, BodySide.Right); upperArm = animator.GetBoneTransform(HumanBodyBones.LeftUpperArm); forearm = animator.GetBoneTransform(HumanBodyBones.LeftLowerArm); hand = animator.GetBoneTransform(HumanBodyBones.LeftHand); leftArm = new Arm(upperArm, forearm, hand, characterTransform, BodySide.Left); leftUpperArm = animator.GetBoneTransform(HumanBodyBones.LeftUpperArm); rightUpperArm = animator.GetBoneTransform(HumanBodyBones.RightUpperArm); Transform neck, spine, hips; neck = animator.GetBoneTransform(HumanBodyBones.Neck); spine = animator.GetBoneTransform(HumanBodyBones.Spine); hips = animator.GetBoneTransform(HumanBodyBones.Hips); torso = new Torso(neck, spine, hips, characterTransform, rightArm); Transform upperLeg, lowerLeg, foot; upperLeg = animator.GetBoneTransform(HumanBodyBones.RightUpperLeg); lowerLeg = animator.GetBoneTransform(HumanBodyBones.RightLowerLeg); foot = animator.GetBoneTransform(HumanBodyBones.RightFoot); rightLeg = new Leg(upperLeg, lowerLeg, foot, characterTransform); upperLeg = animator.GetBoneTransform(HumanBodyBones.LeftUpperLeg); lowerLeg = animator.GetBoneTransform(HumanBodyBones.LeftLowerLeg); foot = animator.GetBoneTransform(HumanBodyBones.LeftFoot); leftLeg = new Leg(upperLeg, lowerLeg, foot, characterTransform); if (rightHandTarget != null) { float targetScaleZ = rightHandTarget.transform.localScale.z; rightPalmTarget = new GameObject(); rightPalmTarget.name = "Palm_R_Target"; rightPalmTarget.transform.parent = rightHandTarget.transform; rightPalmTarget.transform.localPosition = new Vector3(0, 0, -palmLength/targetScaleZ); rightPalmTarget.transform.localEulerAngles = Vector3.zero; rightHandOTarget = rightHandTarget; rightHandTarget = rightPalmTarget.transform; } if (leftHandTarget != null) { float targetScaleZ = leftHandTarget.transform.localScale.z; leftPalmTarget = new GameObject(); leftPalmTarget.name = "Palm_L_Target"; leftPalmTarget.transform.parent = leftHandTarget.transform; leftPalmTarget.transform.localPosition = new Vector3(0, 0, palmLength/targetScaleZ); leftPalmTarget.transform.localEulerAngles = Vector3.zero; leftHandOTarget = leftHandTarget; leftHandTarget = leftPalmTarget.transform; } if (enableLegs) { if (rightFootTarget == null) { GameObject rightFootTargetGO = new GameObject("Foot_R_Target"); rightFootTarget = rightFootTargetGO.transform; rightFootTarget.parent = characterTransform; rightFootTarget.position = rightLeg.foot.position; rightFootTarget.rotation = characterTransform.rotation; } if (leftFootTarget == null) { GameObject leftFootTargetGO = new GameObject("Foot_L_Target"); leftFootTarget = leftFootTargetGO.transform; leftFootTarget.parent = characterTransform; leftFootTarget.position = leftLeg.foot.position; leftFootTarget.rotation = characterTransform.rotation; } } }