public void SetRaidingLight(TorchRangeType torchRange) { raidLight.color = Color.white; raidLight.type = LightType.Point; raidLight.range = 150; raidLight.intensity = 7; }
public TorchRange(TorchRangeType torchType, string animationId, int min, int max) { RangeType = torchType; AnimationId = animationId; Min = min; Max = max; HeroBuffs = new List <Buff>(); MonsterBuffs = new List <Buff>(); }