示例#1
0
        /// <summary>
        /// 向队列中增加统计对象
        /// </summary>
        /// <param name="tv">主题浏览数对象</param>
        /// <returns>成功返回true</returns>
        public static bool AddQuedStats(TopicView tv)
        {
            if (tv == null)
            {
                return(false);
            }
            if (queuedAllowCount != GeneralConfigs.GetConfig().TopicQueueStatsCount || queuedStatsList == null)
            {
                SetQueueCount();
            }

            //Check for the limit
            if (queuedStatsList.ViewCount >= queuedAllowCount || queuedStatsList.Count >= 5)
            {
                //aquire the lock
                lock (queuedStatsList.SyncRoot)
                {
                    //make sure the pool queue was not cleared during a wait for the lock
                    if (queuedStatsList.ViewCount >= queuedAllowCount || queuedStatsList.Count >= 5)
                    {
                        TopicView[] tva = new TopicView[queuedStatsList.Count];
                        queuedStatsList.CopyTo(tva, 0);

#if NET1
                        ClearTrackTopicQueue(new TopicViewCollection(tva));
#else
                        ClearTrackTopicQueue(new TopicViewCollection <TopicView>(tva));
#endif

                        queuedStatsList.Clear();
                        queuedStatsList.ViewCount = 0;
                    }
                }
            }

            bool inArray = false;
            foreach (TopicView curtv in queuedStatsList)
            {
                if (curtv.TopicID == tv.TopicID)
                {
                    curtv.ViewCount = curtv.ViewCount + tv.ViewCount;
                    inArray         = true;
                    break;
                }
            }

            if (!inArray)
            {
                queuedStatsList.Add(tv);
            }
            queuedStatsList.ViewCount = queuedStatsList.ViewCount + 1;
            return(true);
        }
示例#2
0
        //public static bool ClearQueue(bool save)
        //{
        //	lock (queuedStatsList)
        //	{
        //		if (save)
        //		{
        //			TopicView[] array = new TopicView[queuedStatsList.Count];
        //			queuedStatsList.CopyTo(array, 0);
        //			ClearTrackTopicQueue(new TopicViewCollection<TopicView>(array));
        //		}
        //		queuedStatsList.Clear();
        //	}
        //	return true;
        //}

        static bool AddQuedStats(TopicView tv)
        {
            if (tv == null)
            {
                return(false);
            }

            if (queuedAllowCount != GeneralConfigInfo.Current.TopicQueueStatsCount || queuedStatsList == null)
            {
                SetQueueCount();
            }
            lock (queuedStatsList)
            {
                if ((queuedStatsList.ViewCount >= queuedAllowCount || queuedStatsList.Count >= 5) && (queuedStatsList.ViewCount >= queuedAllowCount || queuedStatsList.Count >= 5))
                {
                    var array = new TopicView[queuedStatsList.Count];
                    queuedStatsList.CopyTo(array, 0);
                    ClearTrackTopicQueue(new TopicViewCollection <TopicView>(array));
                    queuedStatsList.Clear();
                    queuedStatsList.ViewCount = 0;
                }
                bool flag = false;
                foreach (TopicView current in queuedStatsList)
                {
                    if (current.TopicID == tv.TopicID)
                    {
                        current.ViewCount += tv.ViewCount;
                        flag = true;
                        break;
                    }
                }
                if (!flag)
                {
                    queuedStatsList.Add(tv);
                }
            }
            queuedStatsList.ViewCount = queuedStatsList.ViewCount + 1;
            return(true);
        }