void Start() { player = GameObject.FindGameObjectWithTag("Player"); tdc = GetComponentInParent<TopDownCollider2D>(); animator = GetComponent<Animator>(); }
void Start() { tdc = GetComponent<TopDownCollider2D>(); torso = transform.GetChild(0).transform; /*foreach (Transform t in transform) { if (t.name == "Torso") { torso = t.transform; } }*/ //torso = transform.Find("PlayerSprite/Torso"); torso = transform; }