public void SelectTopButtons(TopButtonsState _newState)
        {
            switch (_newState)
            {
            case TopButtonsState.Select:
            {
                _sortByButton.gameObject.SetActive(true);
                _searchButton.gameObject.SetActive(true);

                _topButton.gameObject.SetActive(false);
                _newButton.gameObject.SetActive(false);
                _starButton.gameObject.SetActive(false);
            }; break;

            case TopButtonsState.SortBy:
            {
                _sortByButton.gameObject.SetActive(false);
                _searchButton.gameObject.SetActive(false);

                _topButton.gameObject.SetActive(true);
                _newButton.gameObject.SetActive(true);
                _starButton.gameObject.SetActive(true);
            }; break;

            case TopButtonsState.Search:
            {
                _sortByButton.gameObject.SetActive(false);
                _searchButton.gameObject.SetActive(false);

                _topButton.gameObject.SetActive(false);
                _newButton.gameObject.SetActive(false);
                _starButton.gameObject.SetActive(false);
            }; break;
            }
        }
示例#2
0
        public void SelectTopButtons(TopButtonsState _newState)
        {
            switch (_newState)
            {
            case TopButtonsState.Select:
            {
                _selectBtnsRect.gameObject.SetActive(true);
                _sortBtnsRect.gameObject.SetActive(false);
            }; break;

            case TopButtonsState.SortBy:
            {
                _selectBtnsRect.gameObject.SetActive(false);
                _sortBtnsRect.gameObject.SetActive(true);

                _diffButton.interactable = ScrappedData.Downloaded;
            }; break;

            case TopButtonsState.Search:
            {
                _selectBtnsRect.gameObject.SetActive(false);
                _sortBtnsRect.gameObject.SetActive(false);
            }; break;

            case TopButtonsState.Mode:
            {
                _selectBtnsRect.gameObject.SetActive(false);
                _sortBtnsRect.gameObject.SetActive(false);
            }; break;
            }
        }
示例#3
0
        public void SelectTopButtons(TopButtonsState _newState)
        {
            switch (_newState)
            {
            case TopButtonsState.Select:
            {
                _sortByButton.gameObject.SetActive(true);
                _searchButton.gameObject.SetActive(true);
                _topButton.gameObject.SetActive(false);
                _newButton.gameObject.SetActive(false);

                _trendingButton.gameObject.SetActive(false);
                _newlyRankedButton.gameObject.SetActive(false);
                _difficultyButton.gameObject.SetActive(false);
                //       TogglePageUpDownButtons(true, true);
            }; break;

            case TopButtonsState.SortBy:
            {
                _sortByButton.gameObject.SetActive(false);
                _searchButton.gameObject.SetActive(false);

                _topButton.gameObject.SetActive(true);
                _newButton.gameObject.SetActive(true);

                _trendingButton.gameObject.SetActive(true);
                _newlyRankedButton.gameObject.SetActive(true);
                _difficultyButton.gameObject.SetActive(true);
                //      TogglePageUpDownButtons(false, false);
            }; break;

            case TopButtonsState.Search:
            {
                _sortByButton.gameObject.SetActive(false);
                _searchButton.gameObject.SetActive(false);

                _topButton.gameObject.SetActive(false);
                _newButton.gameObject.SetActive(false);

                _trendingButton.gameObject.SetActive(false);
                _newlyRankedButton.gameObject.SetActive(false);
                _difficultyButton.gameObject.SetActive(false);
            }; break;
            }
        }
示例#4
0
        public void SelectTopButtons(TopButtonsState _newState)
        {
            switch (_newState)
            {
            case TopButtonsState.Select:
            {
                _sortByButton.gameObject.SetActive(true);
                _searchButton.gameObject.SetActive(true);
                _playlistsButton.gameObject.SetActive(true);

                _defButton.gameObject.SetActive(false);
                _newButton.gameObject.SetActive(false);
                _difficultyButton.gameObject.SetActive(false);
            }; break;

            case TopButtonsState.SortBy:
            {
                _sortByButton.gameObject.SetActive(false);
                _searchButton.gameObject.SetActive(false);
                _playlistsButton.gameObject.SetActive(false);

                _defButton.gameObject.SetActive(true);
                _newButton.gameObject.SetActive(true);
                _difficultyButton.gameObject.SetActive(true);
            }; break;

            case TopButtonsState.Search:
            {
                _sortByButton.gameObject.SetActive(false);
                _searchButton.gameObject.SetActive(false);
                _playlistsButton.gameObject.SetActive(false);

                _defButton.gameObject.SetActive(false);
                _newButton.gameObject.SetActive(false);
                _difficultyButton.gameObject.SetActive(false);
            }; break;
            }
        }
        public void SelectTopButtons(TopButtonsState _newState)
        {
            switch (_newState)
            {
            case TopButtonsState.Select:
            {
                _sortByButton.gameObject.SetActive(true);
                _searchButton.gameObject.SetActive(true);
                _modeButton.gameObject.SetActive(true);

                _defButton.gameObject.SetActive(false);
                _newButton.gameObject.SetActive(false);
                _diffButton.gameObject.SetActive(false);

                _stdButton.gameObject.SetActive(false);
                _oneSbrButton.gameObject.SetActive(false);
                _noArrButton.gameObject.SetActive(false);
            }; break;

            case TopButtonsState.SortBy:
            {
                _sortByButton.gameObject.SetActive(false);
                _searchButton.gameObject.SetActive(false);
                _modeButton.gameObject.SetActive(false);

                _defButton.gameObject.SetActive(true);
                _newButton.gameObject.SetActive(true);
                _diffButton.gameObject.SetActive(true);
                _diffButton.interactable = ScrappedData.Downloaded;

                _stdButton.gameObject.SetActive(false);
                _oneSbrButton.gameObject.SetActive(false);
                _noArrButton.gameObject.SetActive(false);
            }; break;

            case TopButtonsState.Search:
            {
                _sortByButton.gameObject.SetActive(false);
                _searchButton.gameObject.SetActive(false);
                _modeButton.gameObject.SetActive(false);

                _defButton.gameObject.SetActive(false);
                _newButton.gameObject.SetActive(false);
                _diffButton.gameObject.SetActive(false);

                _stdButton.gameObject.SetActive(false);
                _oneSbrButton.gameObject.SetActive(false);
                _noArrButton.gameObject.SetActive(false);
            }; break;

            case TopButtonsState.Mode:
            {
                _sortByButton.gameObject.SetActive(false);
                _searchButton.gameObject.SetActive(false);
                _modeButton.gameObject.SetActive(false);

                _defButton.gameObject.SetActive(false);
                _newButton.gameObject.SetActive(false);
                _diffButton.gameObject.SetActive(false);

                _stdButton.gameObject.SetActive(true);
                _oneSbrButton.gameObject.SetActive(true);
                _noArrButton.gameObject.SetActive(true);
            }; break;
            }
        }