// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); m_ToothyAIBossController = m_AIBossController.GetComponent <ToothyAIBossController> (); m_ToothyAIBossController.ToggleToothyHitboxColliders("ToothySwipe", true); m_ToothyAIBossController.ToggleToothyParticleSystemEmission(true); }
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { m_ToothyAIBossController.ToggleToothyHitboxColliders("ToothySwipe", false); m_ToothyAIBossController.ToggleToothyParticleSystemEmission(false); }