void ToolControllerAction() { toolTrackUp = Input.GetKeyDown(KeyCode.UpArrow); toolTrackDown = Input.GetKeyDown(KeyCode.DownArrow); toolTrackLeft = Input.GetKeyDown(KeyCode.LeftArrow); toolTrackRight = Input.GetKeyDown(KeyCode.RightArrow); toolEnter = Input.GetKeyDown(KeyCode.Return); if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.RightArrow)) { toolLeftRightDown = true; } else { toolLeftRightDown = false; } if (toolEnter) { toolSet.TriggerDown(); } else if (toolTrackLeft) { toolSet.PadRight(ViveControllerInput.Button.release); toolSet.PadLeft(ViveControllerInput.Button.press); toolPressed = true; } else if (toolTrackRight) { toolSet.PadLeft(ViveControllerInput.Button.release); toolSet.PadRight(ViveControllerInput.Button.press); toolPressed = true; } else if (toolTrackDown) { toolSet.PadDown(); } else if (toolTrackUp) { toolSet.PadUp(); } if (!toolLeftRightDown && toolPressed) { toolSet.PadLeft(ViveControllerInput.Button.release); toolSet.PadRight(ViveControllerInput.Button.release); toolPressed = false; } }
//Controller actions #region void ToolControllerAction() { toolTrackPos = SteamVR_Input.GetVector2(trackPadPos_tool, SteamVR_Input_Sources.Any, true); toolTrackDown = SteamVR_Input.GetStateDown(trackPadClick_tool, SteamVR_Input_Sources.Any, true); toolTrack = SteamVR_Input.GetState(trackPadClick_tool, SteamVR_Input_Sources.Any, true); if (SteamVR_Input.GetStateDown(triggerClick_tool, SteamVR_Input_Sources.Any, true)) { toolSet.TriggerDown(); } else if (toolTrackDown && toolTrackPos.y < 0.5f && toolTrackPos.y > -0.5f) { if (toolTrackPos.x < -0.5f) { toolSet.PadRight(Button.release); toolSet.PadLeft(Button.press); toolPressed = true; } else if (toolTrackPos.x > 0.5f) { toolSet.PadLeft(Button.release); toolSet.PadRight(Button.press); toolPressed = true; } } else if (toolTrackDown && toolTrackPos.x < 0.5f && toolTrackPos.x > -0.5f) { if (toolTrackPos.y < -0.5f) { toolSet.PadDown(); } else if (toolTrackPos.y > 0.5f) { toolSet.PadUp(); } } if (!toolTrack && toolPressed) { toolSet.PadLeft(Button.release); toolSet.PadRight(Button.release); toolPressed = false; } }