void Update() { if (Input.GetKeyDown(KeyCode.Tab)) { if (WeaponModeAction != null) { WeaponModeAction(); } ToolTipSystem.Hide(); } }
public void OnMouseExit() { ToolTipSystem.Hide(); }
public void OnPointerExit(PointerEventData eventData) { ToolTipSystem.Hide(); //calls on method from ToolTipSystem to deactivate tooltip hover = false; }
public void OnPointerExit(PointerEventData eventData) { ToolTipSystem.Hide(); LeanTween.cancel(delay.uniqueId); }
public void OnPointerExit(PointerEventData eventData) { ToolTipSystem.Hide(); }