public void RemoveLineInspectorInfoProperties(LineInspectorInfo lineInfo) { // Remove map layer if (lineInfo.mapLayer != null) { toolLayers.Remove(lineInfo.mapLayer); if (lineInfo.mapLayer.grids.Count > 0) { lineInspectorGrids.AddRange(lineInfo.mapLayer.grids); lineInfo.mapLayer.Clear(); } GameObject.Destroy(lineInfo.mapLayer.gameObject); lineInfo.mapLayer = null; } // Remove line inspection delete if (lineInfo.inspectionDelete) { GameObject.Destroy(lineInfo.inspectionDelete.gameObject); lineInfo.inspectionDelete = null; } // Remove control points foreach (var controlPtTB in lineInfo.controlPtsTB) { GameObject.Destroy(controlPtTB.gameObject); } lineInfo.controlPtsTB.Clear(); lineInfo.controlPts.Clear(); lineInfo.coords.Clear(); // Remove line renderer if (lineInfo.line) { GameObject.Destroy(lineInfo.line.gameObject); lineInfo.line = null; } // Remove line inspection if (lineInfo.lineInspection != null) { GameObject.Destroy(lineInfo.lineInspection.gameObject); lineInfo.lineInspection = null; } lineInfo.mapViewAreaChanged = false; }
public void RemoveAreaInspectorInfoProperties(AreaInspectorInfo areaInfo) { // Remove map layer if (areaInfo.mapLayer != null) { toolLayers.Remove(areaInfo.mapLayer); if (areaInfo.mapLayer.grids.Count > 0) { areaInspectorGrids.AddRange(areaInfo.mapLayer.grids); areaInfo.mapLayer.Clear(); } GameObject.Destroy(areaInfo.mapLayer.gameObject); areaInfo.mapLayer = null; } // Remove area inspection delete if (areaInfo.areaInspectionDelete) { GameObject.Destroy(areaInfo.areaInspectionDelete.gameObject); areaInfo.areaInspectionDelete = null; } areaInfo.coords.Clear(); // Remove line renderer if (areaInfo.line) { GameObject.Destroy(areaInfo.line.gameObject); areaInfo.line = null; } // Remove area inspection if (areaInfo.areaInspection != null) { GameObject.Destroy(areaInfo.areaInspection.gameObject); areaInfo.areaInspection = null; } areaInfo.mapViewAreaChanged = false; }