示例#1
0
        public Positioning()
        {
            Form = new FormPositioning(this);

            var inputImage = new ToolInput("输入图片", this.Name)
            {
                Item = new HImage()
            };

            Input.Add(inputImage);
            var outputImage = new ToolOutput("输出图片", this.Name)
            {
                Item = new HImage()
            };

            Output.Add(outputImage);
        }
示例#2
0
        public TemplateMatching()
        {
            var inputImage = new ToolInput("输入图片", this.Name)
            {
                Item = new HImage()
            };

            Input.Add(inputImage);

            var outputImage = new ToolOutput("输出结果", this.Name)
            {
                Item = new FindModelResult()
            };

            Output.Add(outputImage);

            Form = new FormModel(this);
        }
示例#3
0
 private void Awake()
 {
     scene = SceneManager.GetActiveScene();
     //only run if Internal tools scene
     if (scene.name.Equals("Internal_Tools", StringComparison.Ordinal) == true)
     {
         //check if instance already exists
         if (i == null)
         {
             i = this;
         }
         //if instance already exists and it's not this
         else if (i != this)
         {
             //Then destroy this in order to reinforce the singleton pattern (can only ever be one instance of toolManager)
             Destroy(gameObject);
         }
         //components
         adventureScript  = GetComponent <AdventureManager>();
         actorScript      = GetComponent <ActorPoolManager>();
         toolDataScript   = GetComponent <ToolDataManager>();
         toolFileScript   = GetComponent <ToolFileManager>();
         toolInputScript  = GetComponent <ToolInput>();
         toolDetailScript = GetComponent <ToolDetails>();
         jointScript      = GetComponent <JointManager>();
         actorFileScript  = GetComponent <ActorFileManager>();
         //gui
         adventureUIScript = AdventureUI.Instance();
         actorPoolUIScript = ActorPoolUI.Instance();
         toolUIScript      = ToolUI.Instance();
         //error Check
         Debug.Assert(adventureScript != null, "Invalid adventureScript (Null)");
         Debug.Assert(actorScript != null, "Invalid actorScript (Null)");
         Debug.Assert(toolDataScript != null, "Invalid toolDataScript (Null)");
         Debug.Assert(adventureUIScript != null, "Invalid adventureUIScript (Null)");
         Debug.Assert(actorPoolUIScript != null, "Invalid actorPoolUIScript (Null)");
         Debug.Assert(toolUIScript != null, "Invalid toolUIScript (Null)");
         Debug.Assert(toolInputScript != null, "Invalid toolInputScript (Null)");
         Debug.Assert(toolDetailScript != null, "Invalid toolDetailScript (Null)");
         Debug.Assert(jointScript != null, "Invalid loadScript (Null)");
         Debug.Assert(actorFileScript != null, "Invalid actorFileScript (Null)");
     }
 }
        public SmartRayAcquisition()
        {
            Form = new FormSmartRayAcquisition(this);

            var inputInt = new ToolInput("输入整数", this.Name)
            {
                Item = 15
            };

            Input.Add(inputInt);
            var inputImage = new ToolInput("输入图片", this.Name)
            {
                Item = new HImage()
            };

            Input.Add(inputImage);
            var outputImage = new ToolOutput("输出图片", this.Name)
            {
                Item = new HImage()
            };

            Output.Add(outputImage);
        }