public void AddTool(ToolIndex toolIndex) { inventory [(int)toolIndex] = true; }
public bool HasTool(ToolIndex toolIndex) { return(inventory [(int)toolIndex]); }
public bool HasTool(ToolIndex toolIndex) { return inventory [(int)toolIndex]; }
public void SwitchTool(ToolIndex i) { SwitchTool_Internal((int)i); }
public void AddTool(ToolIndex toolIndex) { inventory [(int)toolIndex] = true; }