public void SetToolVal(PrintTool tool, ToolData val) { if (curTool == tool) { paintTool.SetToolVal(val); } }
void SetToolData(ToolData data, GameObject obj) { data = new ToolData(); data.position = obj.transform.position; data.rotation = obj.transform.rotation; data.scale = obj.transform.localScale; }
// Changing of tool on certain tool data // public void UpdateData(ToolData newTool) { bg = GetComponent <Image>(); if (newTool == null) { if (toolData != null) { gearImg.gameObject.SetActive(false); } toolData = null; return; } gearImg = transform.GetChild(0).GetComponent <Image>(); gearImg.gameObject.SetActive(true); toolData = newTool; if (toolData != null) { gearImg.enabled = true; gearImg.sprite = toolData.prefab.GetComponent <SpriteRenderer>().sprite; } else { gearImg.enabled = false; } }
public Toolbox(ToolData toolData, Simulator simulator) { this.toolData = toolData; this.simulator = simulator; availableToolUses = new Dictionary <Tool, int>(); shapeRewards = new Dictionary <MatchShape, Tool>(); requiredChainLength = new Dictionary <Tool, int>(); awardedToolsForCurrentChainLength = new Dictionary <Tool, int>(); foreach ((Tool tool, ToolData.SingleToolData data) in toolData.Map) { availableToolUses[tool] = data.InitialUses; if (data.AwardedFor != MatchShape.None) { if (shapeRewards.ContainsKey(data.AwardedFor)) { throw new ArgumentOutOfRangeException(nameof(toolData), "Multiple tools associated with the same shape"); } shapeRewards[data.AwardedFor] = tool; } requiredChainLength[tool] = 1; awardedToolsForCurrentChainLength[tool] = 0; } }
public void AddToolData(ToolData toolData) { if (toolData is DumbbellDataValue) { this.dumbbellData.Add((DumbbellDataValue)toolData); } }
void AddToolToDeviceData(ToolData toolData, HashSet <InputDevice> devices) { foreach (var dev in devices) { AddToolToStack(dev, toolData); } }
public void PlaceStructure(ToolData tool, Vector3 position, Quaternion rotation) { var structure = GameObject.Instantiate(tool.Prefab.gameObject, position, rotation, _structuresParent.transform) .GetComponent <PlaceableStructure>(); structure.ViewMode = StructureViewMode.Ingame; }
internal static void SpawnDefaultTools(IProxy proxy) { var vacuumables = evr.GetNestedModule <Vacuumables>(); var lockModule = evr.GetModule <LockModule>(); var defaultTools = evr.m_DefaultTools; foreach (var deviceData in evr.m_DeviceData) { var inputDevice = deviceData.inputDevice; ToolData selectionToolData = null; if (deviceData.proxy != proxy) { continue; } foreach (var toolType in defaultTools) { HashSet <InputDevice> devices; var toolData = SpawnTool(toolType, out devices, inputDevice); AddToolToDeviceData(toolData, devices); var tool = toolData.tool; var selectionTool = tool as SelectionTool; if (selectionTool) { selectionToolData = toolData; selectionTool.hovered += lockModule.OnHovered; } var vacuumTool = tool as VacuumTool; if (vacuumTool) { vacuumTool.defaultOffset = WorkspaceModule.DefaultWorkspaceOffset; vacuumTool.defaultTilt = WorkspaceModule.DefaultWorkspaceTilt; vacuumTool.vacuumables = vacuumables.vacuumables; } } var menuHideData = deviceData.menuHideData; var mainMenu = Menus.SpawnMainMenu(typeof(MainMenu), inputDevice, false, out deviceData.mainMenuInput); deviceData.mainMenu = mainMenu; menuHideData[mainMenu] = new Menus.MenuHideData(); var alternateMenu = Menus.SpawnAlternateMenu(typeof(RadialMenu), inputDevice, out deviceData.alternateMenuInput); deviceData.alternateMenu = alternateMenu; menuHideData[alternateMenu] = new Menus.MenuHideData(); alternateMenu.itemWasSelected += Menus.UpdateAlternateMenuOnSelectionChanged; // Setup ToolsMenu var toolsMenu = Menus.SpawnToolsMenu(typeof(Experimental.EditorVR.Menus.ToolsMenu), inputDevice, out deviceData.toolsMenuInput); deviceData.ToolsMenu = toolsMenu; toolsMenu.rayOrigin = deviceData.rayOrigin; toolsMenu.setButtonForType(typeof(IMainMenu), null); toolsMenu.setButtonForType(typeof(SelectionTool), selectionToolData != null ? selectionToolData.icon : null); } evr.GetModule <DeviceInputModule>().UpdatePlayerHandleMaps(); }
//TODO: Create reference to player's fishing spear public override void Initialize(UseItemStateMachine parent, ToolData tool, Transform location, ToolComponentReferences references) { Debug.Log("Let's go!"); parentStateMachine = parent; PlayerTool = tool; CreateAssets(); }
public IToolData MapToolData(ToolData source) { var acct = Session.Get <AccountInfo>(source.AccountID); var result = MapFrom <ToolDataItem>(source); result.OrgID = acct.OrgID; return(result); }
public bool CorrectTool(ToolData tool) { //Grabs the resource the player is trying to hit //And checks if the resource isnt null and the tool is in the source object var resource = GetResource(); return(resource != null && tool.resourceType.Contains(resource.resourceObject)); }
private void InitToolList() { ToolData axe = new ToolData(TYPE.Axe); ToolData springkler = new ToolData(TYPE.Springkler); toolDic.Add(0, axe); toolDic.Add(1, springkler); }
public void ToolDataReceived(ToolData data) { if (data is DumbellDataValue dumbell) Collection.Add(dumbell.WeightValue); // OR if (!(data is DumbellDataValue dumbell)) return; Collection.Add(dumbell.WeightValue); }
public dataMonitor() { InitializeComponent(); tool1 = Form1.tool; w1 = Form1.w; toolData = Form1.toolData; wobjData = Form1.wobjData; controller = Form1.controller; }
static void AddToolToDeviceData(ToolData toolData, HashSet <InputDevice> devices) { foreach (var dd in evr.m_DeviceData) { if (devices.Contains(dd.inputDevice)) { AddToolToStack(dd, toolData); } } }
public void UpdateTool(string letter) { ToolData tool = toolMap[letter]; tool.Time = currentToolTime; tool.Count += 1; toolMap[letter] = tool; currentToolTime = 0; toolListString += letter; }
public bool CanBeCollectedBy(ToolData toolData) { if (!itemData) { return(false); } return(itemData.requiredTier.quality == 0 || toolData.tier.quality >= itemData.requiredTier.quality && itemData.requiredToolType == toolData.type); }
public void InitializeTest() { toolData = ScriptableObject.CreateInstance <ToolData>(); toolData.Map[Tool.ToggleMarked].InitialUses = -1; toolData.Map[Tool.RemoveTile].AwardedFor = MatchShape.Row3; toolData.Map[Tool.RemoveRow].AwardedFor = MatchShape.Row4; toolData.Map[Tool.CreateWildcard].AwardedFor = MatchShape.Row5; toolData.Map[Tool.PlusBomb].AwardedFor = MatchShape.Plus; toolData.Map[Tool.RemoveColor].AwardedFor = MatchShape.T; toolData.Map[Tool.Rotate3x3].AwardedFor = MatchShape.L; toolData.Map[Tool.SwapTiles].AwardedFor = MatchShape.H; toolData.Map[Tool.SwapLines].AwardedFor = MatchShape.U; }
//TODO: Create reference to player's fishing rod public override void Initialize(UseItemStateMachine parent, ToolData tool, Transform location, ToolComponentReferences references) { //Debug.Log("Let's go!"); _fishingLocation = location; toolReferences = references; parentStateMachine = parent; PlayerTool = tool; playerRod = (ToolRodData)PlayerTool; CreateAssets(); _rodFishingState = 1; }
static void AddToolToStack(DeviceData deviceData, ToolData toolData) { if (toolData != null) { // Exclusive tools render other tools disabled while they are on the stack if (toolData.tool is IExclusiveMode) { SetToolsEnabled(deviceData, false); } deviceData.toolData.Push(toolData); deviceData.currentTool = toolData.tool; } }
private void OnItemPressDown(GameObject obj_) { EngineCoreEvents.AudioEvents.PlayAudio.SafeInvoke(Audio.AudioType.UISound, EngineCommonAudioKey.Button_Click_Common.ToString()); int index = int.Parse(obj_.name); ToolData t_d = m_item_datas[index]; m_tool_tip.Refresh(t_d.m_tool_id, t_d.m_tool_count, t_d.m_tool_max_count); m_tool_tip.gameObject.transform.position = obj_.transform.position; m_tool_tip.Widget.anchoredPosition = m_tool_tip.Widget.anchoredPosition - new Vector2(m_tool_tip.Widget.sizeDelta.x * 0.5f + 30.0f, index * -30.0f); //RectTransform rect = obj_.GetComponent<RectTransform>(); //m_tool_tip.Widget.anchoredPosition = rect.anchoredPosition - new Vector2(m_tool_tip.Widget.sizeDelta.x * 0.5f, -20.0f); m_tool_tip.Visible = true; }
private void button1_Click(object sender, EventArgs e) { try { // 转化为工具坐标和坐标系 toolData = (ToolData)tool1.Data; // 拆箱操作 wobjData = (WobjData)w1.Data; label_tool.Text = "当前Tool:" + tool1.Name + " " + "坐标:" + toolData.ToString(); label_wobj.Text = "工具坐标系:" + w1.Name + " " + "工具坐标:" + wobjData.ToString(); } catch (Exception ex) { MessageBox.Show(ex.Message + "获取失败"); } }
public void Initialize(UnitData unitData, OwnerType assignedOwner) { _name = unitData.name; Health = unitData.health; MovementSpeed = unitData.movementSpeed; UnitType = unitData.type; if (assignedOwner == OwnerType.NONE) { assignedOwner = OwnerType.PLAYER; } string targetLayerName = "Default"; switch (assignedOwner) { case OwnerType.NONE: break; case OwnerType.NEUTRAL: targetLayerName = "NeutralUnits"; break; case OwnerType.PLAYER: targetLayerName = "PlayerUnits"; break; case OwnerType.AI: targetLayerName = "AIUnits"; break; } gameObject.layer = LayerMask.NameToLayer(targetLayerName); owner = assignedOwner; _unitId = ids++; _toolData = unitData.toolData; _weaponData = unitData.weaponData; InitializeWeapon(unitData.weaponData); InitializeCommands(unitData); if (UnitType == UnitType.CHARACTER) { _unitService.UnitAppeared += AddVisibleUnit; _unitService.UnitDisappeared += RemoveVisibleUnit; _unitService.UnitDying += RemoveVisibleUnit; } _beatInputService.BeatLost += BeatLost; _beatInputService.ExecutionFinishing += ExecutionFinishing; _gameStateService.GameFinishing += OnGameFinishing; }
/* * [STAThread] * public static void robotListener(string[] controllerData, int port) * { * IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse(controllerData[1]), port); * TcpListener listener = new TcpListener(endPoint); * Socket socket = null; * * listener.Start(); * Console.WriteLine("Local end point: {0}", listener.LocalEndpoint); * socket = listener.AcceptSocket(); * Console.WriteLine("Connection accepted from " + socket.RemoteEndPoint); * * byte[] data = new byte[256]; * int len = socket.Receive(data); * Console.WriteLine("Received..."); * * * * * TcpClient client = listener.AcceptTcpClient(); * Console.WriteLine("Connection accepted"); * * NetworkStream stream = client.GetStream(); * String response = "Connection has been accepted"; * Byte[] sendTheseBytes = Encoding.ASCII.GetBytes(response); * * stream.Write(sendTheseBytes, 0, sendTheseBytes.Length); * * * client.Close(); * listener.Stop(); * } * * * public static RobTarget RobTargetAtPoint(Point point, double q1, double q2, double q3, double q4) * { * var target = new RobTarget(); * if (point != null) * { * target.FillFromString2( * string.Format( * "[[{0},{1},{2}],[{3},{4},{5},{6}],[0,0,0,0],[9.999999999E09,9.999999999E09,9.999999999E09,9.999999999E09,9.999999999E09,9.999999999E09]];", * point.X, point.Y, point.Z, q1, q2, q3, q4)); * } * return target; * } */ public static ToolData toolData(float x, float y, float z, float q1, float q2, float q3, float q4, float load, float cog_x, float cog_y, float cog_z) { var t = new ToolData(); t.Tframe.Trans.X = x; t.Tframe.Trans.Y = y; t.Tframe.Trans.Z = z; t.Tframe.Rot.Q1 = q1; t.Tframe.Rot.Q2 = q2; t.Tframe.Rot.Q3 = q3; t.Tframe.Rot.Q4 = q4; t.Tload.Mass = load; t.Tload.Cog.X = cog_x; t.Tload.Cog.Y = cog_y; t.Tload.Cog.Z = cog_z; return(t); }
public virtual void Setup() { ToolData toolData = resourceService.GetTool(toolId); button.SetListener(() => { if (playerService.GetItemCount(toolData) > 0) { if (IsValid(toolData)) { playerService.UseItem(toolData, OnUse); } } else { viewService.ShowView(RavenhillViewType.buy_item_view, toolData); } }, engine.GetService <IAudioService>()); }
public void SetNewCustomTool(ToolData data) { DestroyCustomTool(); Hotbar.Instance.AddNewToolData(2, data); Tool newTool = Instantiate(data.prefab, handTrans.transform.position, Quaternion.identity, handTrans).GetComponent <Tool>(); newTool.transform.localRotation = Quaternion.Euler(Vector3.forward * data.zOffset); tools[2] = newTool; if (nowTool == null) { nowTool = newTool; ChangeTool(2); } CheckForRanged(); }
public override void Setup() { base.Setup(); ToolData toolData = resourceService.GetTool(toolId); button.SetListener(() => { if (playerService.GetItemCount(toolData) > 0) { if (IsValid(toolData)) { //playerService.UseItem(toolData, OnUse); MessageBoxView.Data msgBoxData = new MessageBoxView.Data { content = "[Do you want to complete the room instantly?]", textPanColor = ControlColor.white, buttonConfigs = new ButtonConfig[] { new ButtonConfig { buttonName = "[Yes]", color = ControlColor.green, action = () => { playerService.UseItem(toolData, OnUse); } }, new ButtonConfig { buttonName = "[No]", color = ControlColor.red, action = () => { } } } }; viewService.ShowView(RavenhillViewType.message_box_view, msgBoxData); } } else { viewService.ShowView(RavenhillViewType.buy_item_view, toolData); } }, engine.GetService <IAudioService>()); }
private void UpdatePreviewObject(ToolData tool) { if (_previewTool == tool) { return; } if (_previewObject != null) { Destroy(_previewObject.gameObject); _previewObject = null; } _previewTool = tool; if (_previewTool == null) { return; } _previewObject = Instantiate(_previewTool.Prefab, transform) .GetComponent <PlaceableStructure>(); _previewObject.ViewMode = StructureViewMode.Preview; }
public abstract void SetToolVal(ToolData val);
internal void SpawnDefaultTools(IProxy proxy) { var vacuumables = evr.GetNestedModule <Vacuumables>(); var lockModule = evr.GetModule <LockModule>(); var defaultTools = evr.m_DefaultTools; foreach (var deviceData in evr.m_DeviceData) { var inputDevice = deviceData.inputDevice; ToolData selectionToolData = null; if (deviceData.proxy != proxy) { continue; } var rayOrigin = deviceData.rayOrigin; foreach (var toolType in defaultTools) { HashSet <InputDevice> devices; var toolData = SpawnTool(toolType, out devices, inputDevice, rayOrigin); AddToolToDeviceData(toolData, devices); var tool = toolData.tool; var selectionTool = tool as SelectionTool; if (selectionTool) { selectionToolData = toolData; selectionTool.hovered += lockModule.OnHovered; } var vacuumTool = tool as VacuumTool; if (vacuumTool) { vacuumTool.defaultOffset = WorkspaceModule.DefaultWorkspaceOffset; vacuumTool.defaultTilt = WorkspaceModule.DefaultWorkspaceTilt; vacuumTool.vacuumables = vacuumables.vacuumables; } } IMainMenu mainMenu = null; var menus = evr.GetNestedModule <Menus>(); var menuHideData = deviceData.menuHideData; if (DefaultMenu != null) { mainMenu = (IMainMenu)menus.SpawnMenu(DefaultMenu, rayOrigin); deviceData.mainMenu = mainMenu; menuHideData[mainMenu] = new Menus.MenuHideData(); } if (DefaultAlternateMenu != null) { var alternateMenu = (IAlternateMenu)menus.SpawnMenu(DefaultAlternateMenu, rayOrigin); menuHideData[alternateMenu] = new Menus.MenuHideData(); var radialMenu = alternateMenu as RadialMenu; if (radialMenu) { radialMenu.itemWasSelected += Menus.UpdateAlternateMenuOnSelectionChanged; } } var undoMenu = menus.SpawnMenu <UndoMenu>(rayOrigin); var hideData = new Menus.MenuHideData(); menuHideData[undoMenu] = hideData; hideData.hideFlags = 0; // Setup ToolsMenu Experimental.EditorVR.Menus.ToolsMenu toolsMenu = null; var toolsMenus = evr.gameObject.GetComponents <Experimental.EditorVR.Menus.ToolsMenu>(); foreach (var m in toolsMenus) { if (!m.enabled) { toolsMenu = m; break; } } if (!toolsMenu) { toolsMenu = ObjectUtils.AddComponent <Experimental.EditorVR.Menus.ToolsMenu>(evr.gameObject); } toolsMenu.enabled = true; this.ConnectInterfaces(toolsMenu, rayOrigin); deviceData.toolsMenu = toolsMenu; toolsMenu.rayOrigin = rayOrigin; toolsMenu.setButtonForType(typeof(IMainMenu), null); toolsMenu.setButtonForType(typeof(SelectionTool), selectionToolData != null ? selectionToolData.icon : null); var spatialMenu = ObjectUtils.AddComponent <SpatialMenu>(evr.gameObject); this.ConnectInterfaces(spatialMenu, rayOrigin); spatialMenu.Setup(); } evr.GetModule <DeviceInputModule>().UpdatePlayerHandleMaps(); }
/* [STAThread] public static void robotListener(string[] controllerData, int port) { IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse(controllerData[1]), port); TcpListener listener = new TcpListener(endPoint); Socket socket = null; listener.Start(); Console.WriteLine("Local end point: {0}", listener.LocalEndpoint); socket = listener.AcceptSocket(); Console.WriteLine("Connection accepted from " + socket.RemoteEndPoint); byte[] data = new byte[256]; int len = socket.Receive(data); Console.WriteLine("Received..."); TcpClient client = listener.AcceptTcpClient(); Console.WriteLine("Connection accepted"); NetworkStream stream = client.GetStream(); String response = "Connection has been accepted"; Byte[] sendTheseBytes = Encoding.ASCII.GetBytes(response); stream.Write(sendTheseBytes, 0, sendTheseBytes.Length); client.Close(); listener.Stop(); } public static RobTarget RobTargetAtPoint(Point point, double q1, double q2, double q3, double q4) { var target = new RobTarget(); if (point != null) { target.FillFromString2( string.Format( "[[{0},{1},{2}],[{3},{4},{5},{6}],[0,0,0,0],[9.999999999E09,9.999999999E09,9.999999999E09,9.999999999E09,9.999999999E09,9.999999999E09]];", point.X, point.Y, point.Z, q1, q2, q3, q4)); } return target; } */ public static ToolData toolData(float x, float y, float z, float q1, float q2, float q3, float q4, float load, float cog_x, float cog_y, float cog_z) { var t = new ToolData(); t.Tframe.Trans.X = x; t.Tframe.Trans.Y = y; t.Tframe.Trans.Z = z; t.Tframe.Rot.Q1 = q1; t.Tframe.Rot.Q2 = q2; t.Tframe.Rot.Q3 = q3; t.Tframe.Rot.Q4 = q4; t.Tload.Mass = load; t.Tload.Cog.X = cog_x; t.Tload.Cog.Y = cog_y; t.Tload.Cog.Z = cog_z; return t; }