private void Init() { m_ToolBarPanelModel = gameObject.GetComponent <ToolBarPanelModel>(); m_ToolBarPanelView = gameObject.GetComponent <ToolBarPanelView>(); slotList = new List <GameObject>(); }
/// <summary> /// 初始化乱七八糟的东西的函数 /// </summary> private void InitOthers() { m_Model = gameObject.GetComponent <ToolBarPanelModel>(); m_View = gameObject.GetComponent <ToolBarPanelView>(); currWeapon = null; slotItems = new List <GameObject>(); gunDic = new Dictionary <GameObject, GameObject>(); index = -1; isHide = false; }
void Start() { toolBarPanelView = gameObject.GetComponent <ToolBarPanelView>(); toolBarPanelModel = gameObject.GetComponent <ToolBarPanelModel>(); InitToolBar(); }