void Update() { if (!isLocalPlayer) { return; } if (health <= 0) { scorePing(); //Destroy (gameObject); Respawn(); } if (Input.GetMouseButton(0)) { leGun.AttemptFire(); } if (Input.GetMouseButton(1)) { leTool.AttemptFire(); } if (Input.GetMouseButton(2)) { flareGun.AttemptFire(); } }