// Use this for initialization void Start() { GameObject gameControlObject = GameObject.FindWithTag ("GameController"); if (gameControlObject != null) { mGameController = gameControlObject.GetComponent <GameController>(); //get this instance's own game controller connection } if (mGameController == null) { UnityEngine.Debug.Log("Cannot find 'GameController' script"); //logging in case unable to find gamecontroller } mPlayer = GameObject.FindWithTag ("Player"); if (mPlayer != null) { mPlayerController = mPlayer.GetComponent <TooBeeController>(); //get this instance's own game controller connection } //UnityEngine.Debug.Log(spriteRenderer.bounds.extents.x); //CapsuleCollider cap = (CapsuleCollider) mPlayer.GetComponent("CapsuleCollider"); //Physics.IgnoreCollision(cap, transform.GetComponent<BoxCollider>()); }
// Use this for initialization void Start() { GameObject gameControlObject = GameObject.FindWithTag("GameController"); if (gameControlObject != null) { mGameController = gameControlObject.GetComponent <GameController>(); //get this instance's own game controller connection } if (mGameController == null) { UnityEngine.Debug.Log("Cannot find 'GameController' script"); //logging in case unable to find gamecontroller } mPlayer = GameObject.FindWithTag("Player"); if (mPlayer != null) { mPlayerController = mPlayer.GetComponent <TooBeeController>(); //get this instance's own game controller connection } //UnityEngine.Debug.Log(spriteRenderer.bounds.extents.x); //CapsuleCollider cap = (CapsuleCollider) mPlayer.GetComponent("CapsuleCollider"); //Physics.IgnoreCollision(cap, transform.GetComponent<BoxCollider>()); }
// Use this for initialization void Start() { GameObject gameControlObject = GameObject.FindWithTag("GameController"); if (gameControlObject != null) { gameController = gameControlObject.GetComponent <GameController>(); //get this instance's own game controller connection } if (gameController == null) { UnityEngine.Debug.Log("Cannot find 'GameController' script"); //logging in case unable to find gamecontroller } player = GameObject.FindWithTag("Player"); if (player != null) { playerController = player.GetComponent <TooBeeController>(); //get this instance's own game controller connection } playerAnimator = player.GetComponent <Animator>(); timer = new Stopwatch(); spriteRenderer = GetComponent <Renderer>() as SpriteRenderer; //boxCol = GetComponent<BoxCollider>() as BoxCollider; }
void Start() { PlayerPrefs.SetInt ("levelScore", 0); mCurrentLevel = PlayerPrefs.GetInt ("currentLevel"); if (mCurrentLevel > 0) { levelText.text = "Level " + mCurrentLevel.ToString (); } else { levelText.text = "Level 1"; } gameOver = false; //isWindowShown = false; Load (); _scoreFloat = 1000; mInvulnerabilityCountDown = 10; scoreText.text = Mathf.RoundToInt(_scoreFloat).ToString(); numCansText.text = "x" + _numCans; GameObject playerObject = GameObject.FindWithTag ("Player"); GameObject invulnerabilityObject = GameObject.FindWithTag("Invulnerability"); if (playerObject != null) { playerController = playerObject.GetComponent <TooBeeController>(); //get this instance's own game controller connection } if (playerController == null) { Debug.Log("Cannot find 'GameController' script"); //logging in case unable to find gamecontroller } //trying to connect invulnerabilityColision to this class if (invulnerabilityObject != null) { invulnerabilityColision = invulnerabilityObject.GetComponent <InvulnerabilityColision>(); //get this instance's own game controller connection } if (invulnerabilityColision == null) { Debug.Log("Cannot find 'invulnerability' script"); //logging in case unable to find gamecontroller } UpdateScore(); _lives = PlayerPrefs.GetInt("lives"); if (extraLife > 0) { _lives += extraLife; } if (_lives > 3) { _lives = 3; } if (_lives < 3) { removeHeads(_lives); } waterGoal = GameObject.FindWithTag ("Water"); playerController.setNumCans(_numCans); playerController.GetComponent<ParticleSystem>().Stop(); }
void Start() { PlayerPrefs.SetInt("levelScore", 0); mCurrentLevel = PlayerPrefs.GetInt("currentLevel"); if (mCurrentLevel > 0) { levelText.text = "Level " + mCurrentLevel.ToString(); } else { levelText.text = "Level 1"; } gameOver = false; //isWindowShown = false; Load(); _scoreFloat = 1000; mInvulnerabilityCountDown = 10; scoreText.text = Mathf.RoundToInt(_scoreFloat).ToString(); numCansText.text = "x" + _numCans; GameObject playerObject = GameObject.FindWithTag("Player"); GameObject invulnerabilityObject = GameObject.FindWithTag("Invulnerability"); if (playerObject != null) { playerController = playerObject.GetComponent <TooBeeController>(); //get this instance's own game controller connection } if (playerController == null) { Debug.Log("Cannot find 'GameController' script"); //logging in case unable to find gamecontroller } //trying to connect invulnerabilityColision to this class if (invulnerabilityObject != null) { invulnerabilityColision = invulnerabilityObject.GetComponent <InvulnerabilityColision>(); //get this instance's own game controller connection } if (invulnerabilityColision == null) { Debug.Log("Cannot find 'invulnerability' script"); //logging in case unable to find gamecontroller } UpdateScore(); _lives = PlayerPrefs.GetInt("lives"); if (extraLife > 0) { _lives += extraLife; } if (_lives > 3) { _lives = 3; } if (_lives < 3) { removeHeads(_lives); } waterGoal = GameObject.FindWithTag("Water"); playerController.setNumCans(_numCans); playerController.GetComponent <ParticleSystem>().Stop(); }
// Use this for initialization void Start() { GameObject gameControlObject = GameObject.FindWithTag ("GameController"); if (gameControlObject != null) { gameController = gameControlObject.GetComponent <GameController>(); //get this instance's own game controller connection } if (gameController == null) { UnityEngine.Debug.Log("Cannot find 'GameController' script"); //logging in case unable to find gamecontroller } player = GameObject.FindWithTag ("Player"); if (player != null) { playerController = player.GetComponent <TooBeeController>(); //get this instance's own game controller connection } playerAnimator = player.GetComponent<Animator>(); timer = new Stopwatch (); spriteRenderer = GetComponent<Renderer>() as SpriteRenderer; //boxCol = GetComponent<BoxCollider>() as BoxCollider; }