public void ExposureChanged(Slider slider) { TonemappingColorGrading component = this.mainCamera.gameObject.GetComponent <TonemappingColorGrading>(); TonemappingColorGrading.TonemappingSettings tonemapping = component.tonemapping; tonemapping.exposure = slider.value; component.tonemapping = tonemapping; }
public void TogglePostFX() { TonemappingColorGrading component = this.mainCamera.gameObject.GetComponent <TonemappingColorGrading>(); this.togglepostFXButtonOn.SetActive(!component.enabled); this.togglepostFXButtonOff.SetActive(component.enabled); this.exposureSlider.interactable = !component.enabled; component.enabled = !component.enabled; Bloom component2 = this.mainCamera.gameObject.GetComponent <Bloom>(); component2.enabled = component.enabled; }
void Start() { animator = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); animator.SetFloat("lookX", 0); animator.SetFloat("lookY", -1); travelDirection = Vector2.down; prevPosition = transform.position; blur = camera.GetComponent <MotionBlur>(); bloom = camera.GetComponent <Bloom>(); lens = camera.GetComponent <LensAberrations>(); color = camera.GetComponent <TonemappingColorGrading>(); trippyText.gameObject.SetActive(false); deathText.gameObject.SetActive(false); }