static void Main() { Tomp2Tracker tt = new Tomp2Tracker(); tt.TrackingChanged += Tt_TrackingChanged; Console.Read(); }
public MainWindow() { InitializeComponent(); _listView.ItemsSource = new LevelViewList(); _listView.DataContext = DataContext = Settings.Instance; Settings.Instance.PropertyChanged += Settings_PropertyChanged; // Must remain in constructor InitialiseLayout(); _timer = new DispatcherTimer(); _timer.Tick += Timer_Tick; _timer.Interval = new TimeSpan(0, 0, 0, 0, 10); _stopwatch = new Stopwatch(); _tracker = new Tomp2Tracker(); _tracker.TrackingChanged += Tracker_TrackingChanged; _autoUpdateMessageShown = _gameInProgress = false; UpdateChecker.Instance.UpdateAvailable += UpdateChecker_UpdateAvailable; Application.Current.Exit += Application_Exit; }