private static List <ExtraEffectStatus> GetTotalExtraEffectStatusList(List <ExtraEffectStatus> extraEffectStatusList, string[] monsterIntegrationIds, string groupId, Tolerance tolerance, string tribe, GrowStep growStep, AffectEffectProperty skillPropety, HaveSufferState currentSufferState, ExtraEffectStatus.ExtraTargetType targetType, EffectStatusBase.ExtraEffectType effectType) { List <ExtraEffectStatus> list = new List <ExtraEffectStatus>(); if (skillPropety != null) { bool flag = skillPropety.skillId.ToString() == BattleStateManager.PublicAttackSkillId; List <ExtraEffectStatus> list2 = new List <ExtraEffectStatus>(); foreach (ExtraEffectStatus extraEffectStatus in extraEffectStatusList) { if (extraEffectStatus.TargetValue2 == "0") { list2.Add(extraEffectStatus); } else if (extraEffectStatus.TargetValue2 == "1") { if (flag) { list2.Add(extraEffectStatus); } } else if (extraEffectStatus.TargetValue2 == "2" && !flag) { list2.Add(extraEffectStatus); } } ConstValue.ResistanceType skillResistanceType = EffectStatusBase.GetSkillResistanceType(skillPropety); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(list2, targetType, EffectStatusBase.ExtraTargetSubType.SkillAttribute, 0, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(list2, targetType, EffectStatusBase.ExtraTargetSubType.SkillAttribute, (int)skillResistanceType, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(list2, targetType, EffectStatusBase.ExtraTargetSubType.SkillId, 0, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(list2, targetType, EffectStatusBase.ExtraTargetSubType.SkillId, skillPropety.skillId, effectType)); } list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterResistance, 0, effectType)); List <ConstValue.ResistanceType> attributeStrengthList = tolerance.GetAttributeStrengthList(); foreach (ConstValue.ResistanceType targetValue in attributeStrengthList) { list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterResistance, (int)targetValue, effectType)); } list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterTribe, 0, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterTribe, tribe.ToInt32(), effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterGroup, 0, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterGroup, groupId.ToInt32(), effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.GrowStep, 0, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.GrowStep, (int)growStep, effectType)); if (currentSufferState != null) { list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.Suffer, 0, effectType)); IEnumerator enumerator3 = Enum.GetValues(typeof(SufferStateProperty.SufferType)).GetEnumerator(); try { while (enumerator3.MoveNext()) { object obj = enumerator3.Current; SufferStateProperty.SufferType sufferType = (SufferStateProperty.SufferType)obj; if (sufferType != SufferStateProperty.SufferType.Null) { if (currentSufferState.FindSufferState(sufferType)) { list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.Suffer, (int)sufferType, effectType)); } } } } finally { IDisposable disposable; if ((disposable = (enumerator3 as IDisposable)) != null) { disposable.Dispose(); } } } list.AddRange(ExtraEffectStatus.GetMonsterIntegrationGroupList(extraEffectStatusList, monsterIntegrationIds, targetType, effectType)); return(list); }
private static List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> GetTotalChipEffectStatusList(GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] chipEffects, bool isEnemy, string[] monsterIntegrationIds, string groupId, Tolerance tolerance, string tribe, GrowStep growStep, AffectEffectProperty skillPropety, HaveSufferState currentSufferState, ChipEffectStatus.TargetType targetType, EffectStatusBase.ExtraEffectType effectType) { List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> list = new List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect>(); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.Non, 0, isEnemy, effectType)); if (skillPropety != null) { bool flag = skillPropety.skillId.ToString() == BattleStateManager.PublicAttackSkillId; List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> list2 = new List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect>(); foreach (GameWebAPI.RespDataMA_ChipEffectM.ChipEffect chipEffect in chipEffects) { if (chipEffect.targetValue2 == "0") { list2.Add(chipEffect); } else if (chipEffect.targetValue2 == "1") { if (flag) { list2.Add(chipEffect); } } else if (chipEffect.targetValue2 == "2" && !flag) { list2.Add(chipEffect); } } ConstValue.ResistanceType skillResistanceType = EffectStatusBase.GetSkillResistanceType(skillPropety); list.AddRange(ChipEffectStatus.GetChipEffectList(list2.ToArray(), targetType, EffectStatusBase.ExtraTargetSubType.SkillAttribute, 0, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(list2.ToArray(), targetType, EffectStatusBase.ExtraTargetSubType.SkillAttribute, (int)skillResistanceType, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(list2.ToArray(), targetType, EffectStatusBase.ExtraTargetSubType.SkillId, 0, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(list2.ToArray(), targetType, EffectStatusBase.ExtraTargetSubType.SkillId, skillPropety.skillId, isEnemy, effectType)); } list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterResistance, 0, isEnemy, effectType)); List <ConstValue.ResistanceType> attributeStrengthList = tolerance.GetAttributeStrengthList(); foreach (ConstValue.ResistanceType targetValue in attributeStrengthList) { list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterResistance, (int)targetValue, isEnemy, effectType)); } list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterTribe, 0, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterTribe, tribe.ToInt32(), isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterGroup, 0, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterGroup, groupId.ToInt32(), isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.GrowStep, 0, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.GrowStep, (int)growStep, isEnemy, effectType)); if (currentSufferState != null) { list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.Suffer, 0, isEnemy, effectType)); IEnumerator enumerator2 = Enum.GetValues(typeof(SufferStateProperty.SufferType)).GetEnumerator(); try { while (enumerator2.MoveNext()) { object obj = enumerator2.Current; SufferStateProperty.SufferType sufferType = (SufferStateProperty.SufferType)obj; if (sufferType != SufferStateProperty.SufferType.Null) { if (currentSufferState.FindSufferState(sufferType)) { list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.Suffer, (int)sufferType, isEnemy, effectType)); } } } } finally { IDisposable disposable; if ((disposable = (enumerator2 as IDisposable)) != null) { disposable.Dispose(); } } } list.AddRange(ChipEffectStatus.GetMonsterIntegrationGroupList(chipEffects, isEnemy, monsterIntegrationIds, targetType, effectType)); return(list); }