void Awake() { InitializeEntityScript(); toggleableScript = GetComponent <ToggleableScript>(); boxCollider = GetComponent <BoxCollider2D>(); terrainController = GameObject.Find("TerrainController").GetComponent <TerrainController>();//replace this with something better InitializeWheelableScript(); }
void Awake() { InitializeEntityScript(); toggleableScript = GetComponent <ToggleableScript>(); boxCollider = GetComponent <BoxCollider2D>(); entityController = GameObject.Find("EntityController").GetComponent <EntityController>(); terrainController = GameObject.Find("TerrainController").GetComponent <TerrainController>(); player = GameObject.Find("Player"); InitializeWheelableScript(); }