private void CreatList(FightLayerType type, int index) { ToggleList listItem = GameObject.Instantiate <ToggleList>(listPrefab); listItem.gameObject.name = "" + type; listItem.transform.SetParent(transform, false); listItem.transform.localPosition = new Vector3(0, -130 * index, 0); listItem.InitList(type); }
public ToggleList UpDateList(FightLayerType type) { Transform childTrans = transform.FindChild("" + type); if (childTrans) { ToggleList listItem = childTrans.GetComponent <ToggleList>(); listItem.InitList(type); return(listItem); } return(null); }