示例#1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (!showing && other.tag == "Player")
     {
         hintUIController.toggleDialog(dialogBox, origPos.x, origPos.y);
     }
 }
示例#2
0
    // Use this for initialization
    void Awake()
    {
        hintUIController = GameObject.Find("HintCanvas").GetComponent <ToggleHintUI>();
        hintUIController.toggleHint();

        showing   = false;
        dialogBox = GetComponentInChildren <Canvas>();
        origPos   = dialogBox.transform.position;
        hintUIController.toggleDialog(dialogBox);
    }