private static GameObject CreateToggle(DefaultControls.Resources resources) { // Set up hierarchy GameObject toggleRoot = CreateUIElementRoot("Toggle 2.0", s_ThinElementSize); GameObject background = CreateUIObject("Background", toggleRoot); GameObject checkmark = CreateUIObject("Checkmark", background); GameObject childLabel = CreateUIObject("Label", toggleRoot); // Set up components Toggle2 toggle = toggleRoot.AddComponent <Toggle2>(); toggle.isOn = true; Image bgImage = background.AddComponent <Image>(); bgImage.sprite = resources.standard; bgImage.type = Image.Type.Sliced; bgImage.color = s_DefaultSelectableColor; Image checkmarkImage = checkmark.AddComponent <Image>(); checkmarkImage.sprite = resources.checkmark; Text label = childLabel.AddComponent <Text>(); label.text = "Toggle 2.0"; SetDefaultTextValues(label); toggle.graphic = checkmarkImage; toggle.targetGraphic = bgImage; SetDefaultColorTransitionValues(toggle); RectTransform bgRect = background.GetComponent <RectTransform>(); bgRect.anchorMin = new Vector2(0f, 1f); bgRect.anchorMax = new Vector2(0f, 1f); bgRect.anchoredPosition = new Vector2(10f, -10f); bgRect.sizeDelta = new Vector2(kThinHeight, kThinHeight); RectTransform checkmarkRect = checkmark.GetComponent <RectTransform>(); checkmarkRect.anchorMin = new Vector2(0.5f, 0.5f); checkmarkRect.anchorMax = new Vector2(0.5f, 0.5f); checkmarkRect.anchoredPosition = Vector2.zero; checkmarkRect.sizeDelta = new Vector2(20f, 20f); RectTransform labelRect = childLabel.GetComponent <RectTransform>(); labelRect.anchorMin = new Vector2(0f, 0f); labelRect.anchorMax = new Vector2(1f, 1f); labelRect.offsetMin = new Vector2(23f, 1f); labelRect.offsetMax = new Vector2(-5f, -2f); return(toggleRoot); }
/// <summary> /// Toggle fullscreen/GUI /// </summary> public async Task <bool> SetFullscreen(Toggle2 fullscreen) { var jArgs = new JObject(); if (fullscreen != null) { var jpropfullscreen = JToken.FromObject(fullscreen, _client.Serializer); jArgs.Add(new JProperty("fullscreen", jpropfullscreen)); } return(await _client.GetData <bool>("GUI.SetFullscreen", jArgs)); }
/// <summary> /// Toggle mute/unmute /// </summary> public async Task <bool> SetMute(Toggle2 mute) { var jArgs = new JObject(); if (mute != null) { var jpropmute = JToken.FromObject(mute, _client.Serializer); jArgs.Add(new JProperty("mute", jpropmute)); } return(await _client.GetData <bool>("Application.SetMute", jArgs)); }
/// <summary> /// Shuffle/Unshuffle items in the player /// </summary> public async Task <string> SetShuffle(Toggle2 shuffle, int playerid = 0) { var jArgs = new JObject(); if (playerid != null) { var jpropplayerid = JToken.FromObject(playerid, _client.Serializer); jArgs.Add(new JProperty("playerid", jpropplayerid)); } if (shuffle != null) { var jpropshuffle = JToken.FromObject(shuffle, _client.Serializer); jArgs.Add(new JProperty("shuffle", jpropshuffle)); } return(await _client.GetData <string>("Player.SetShuffle", jArgs)); }
/// <summary> /// Pauses or unpause playback and returns the new state /// </summary> public async Task <Speed> PlayPause(Toggle2 play, int playerid = 0) { var jArgs = new JObject(); if (playerid != null) { var jpropplayerid = JToken.FromObject(playerid, _client.Serializer); jArgs.Add(new JProperty("playerid", jpropplayerid)); } if (play != null) { var jpropplay = JToken.FromObject(play, _client.Serializer); jArgs.Add(new JProperty("play", jpropplay)); } return(await _client.GetData <Speed>("Player.PlayPause", jArgs)); }
/// <summary> /// Toggle recording of a channel /// </summary> public async Task <string> Record(Toggle2 record, object channel = null) { var jArgs = new JObject(); if (record != null) { var jproprecord = JToken.FromObject(record, _client.Serializer); jArgs.Add(new JProperty("record", jproprecord)); } if (channel != null) { var jpropchannel = JToken.FromObject(channel, _client.Serializer); jArgs.Add(new JProperty("channel", jpropchannel)); } return(await _client.GetData <string>("PVR.Record", jArgs)); }
/// <summary> /// Enables/Disables a specific addon /// </summary> public async Task <string> SetAddonEnabled(Toggle2 enabled, string addonid = null) { var jArgs = new JObject(); if (addonid != null) { var jpropaddonid = JToken.FromObject(addonid, _client.Serializer); jArgs.Add(new JProperty("addonid", jpropaddonid)); } if (enabled != null) { var jpropenabled = JToken.FromObject(enabled, _client.Serializer); jArgs.Add(new JProperty("enabled", jpropenabled)); } return(await _client.GetData <string>("Addons.SetAddonEnabled", jArgs)); }
public override void Update(GameTime gameTime, List <Component> GameComponents) { //toggle knapp Toggle1 = Toggle2; Toggle2 = Keyboard.GetState(); //player speed höger vänster med keys if (Keyboard.GetState().IsKeyDown(Keys.A)) { Position.X -= 7; } else if (Keyboard.GetState().IsKeyDown(Keys.D)) { Position.X += 7; } //delay på hur många skott jag kan skuta, den räknar skotten sen ifall sätter en delay efter 3 skott if (CountDelay >= 3) { Delay++; if (Delay >= 60) { CountDelay = 0; Delay = 0; } } //toggle knap med skott delay (reloud time) if (Toggle1.IsKeyDown(Keys.Space) && Toggle2.IsKeyUp(Keys.Space) && CountDelay < 3) { AddProjectileLeft(GameComponents); AddProjectileRight(GameComponents); CountDelay++; } //så player inte kan åka ut ur banan if (Position.X > 1366 + 20) { Position.X = 1366 + 20; } else if (Position.X < 135) { Position.X = 135; } //ifall component är en spelare så fortsätter, ifall rectangle(spelar ingen roll vilken men pga att skeppets skott är så långt ut kan bara.. //metioriterna(enemy) interacta med skeppet) så är är bool Dead = true. foreach (var componet in GameComponents) { if (componet is Player) { continue; } if (componet.Rectangle.Intersects(this.Rectangle)) { //dead = true för så att jag kan reseta med reset metoden i game1. this är där för att det fungerade efter många tester this.Dead = true; } } }
private static GameObject CreateDropdown(DefaultControls.Resources resources) { GameObject root = CreateUIElementRoot("Dropdown 2.0", s_ThickElementSize); GameObject label = CreateUIObject("Label", root); GameObject arrow = CreateUIObject("Arrow", root); GameObject template = CreateUIObject("Template", root); GameObject viewport = CreateUIObject("Viewport", template); GameObject content = CreateUIObject("Content", viewport); GameObject item = CreateUIObject("Item", content); GameObject itemBackground = CreateUIObject("Item Background", item); GameObject itemCheckmark = CreateUIObject("Item Checkmark", item); GameObject itemLabel = CreateUIObject("Item Label", item); // Sub controls. GameObject scrollbar = CreateScrollbar(resources); scrollbar.name = "Scrollbar"; GameObjectUtility.SetParentAndAlign(scrollbar, template); Scrollbar2 scrollbarScrollbar = scrollbar.GetComponent <Scrollbar2>(); scrollbarScrollbar.SetDirection(Scrollbar.Direction.BottomToTop, true); RectTransform vScrollbarRT = scrollbar.GetComponent <RectTransform>(); vScrollbarRT.anchorMin = Vector2.right; vScrollbarRT.anchorMax = Vector2.one; vScrollbarRT.pivot = Vector2.one; vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0); // Setup item UI components. Text itemLabelText = itemLabel.AddComponent <Text>(); SetDefaultTextValues(itemLabelText); itemLabelText.alignment = TextAnchor.MiddleLeft; Image itemBackgroundImage = itemBackground.AddComponent <Image>(); itemBackgroundImage.color = new Color32(245, 245, 245, 255); Image itemCheckmarkImage = itemCheckmark.AddComponent <Image>(); itemCheckmarkImage.sprite = resources.checkmark; Toggle2 itemToggle = item.AddComponent <Toggle2>(); itemToggle.targetGraphic = itemBackgroundImage; itemToggle.graphic = itemCheckmarkImage; itemToggle.isOn = true; // Setup template UI components. Image templateImage = template.AddComponent <Image>(); templateImage.sprite = resources.standard; templateImage.type = Image.Type.Sliced; ScrollRect2 templateScrollRect = template.AddComponent <ScrollRect2>(); templateScrollRect.content = (RectTransform)content.transform; templateScrollRect.viewport = (RectTransform)viewport.transform; templateScrollRect.horizontal = false; templateScrollRect.movementType = ScrollRect.MovementType.Clamped; templateScrollRect.verticalScrollbar = scrollbarScrollbar; templateScrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport; templateScrollRect.verticalScrollbarSpacing = -3; Mask scrollRectMask = viewport.AddComponent <Mask>(); scrollRectMask.showMaskGraphic = false; Image viewportImage = viewport.AddComponent <Image>(); viewportImage.sprite = resources.mask; viewportImage.type = Image.Type.Sliced; // Setup dropdown UI components. Text labelText = label.AddComponent <Text>(); SetDefaultTextValues(labelText); labelText.alignment = TextAnchor.MiddleLeft; Image arrowImage = arrow.AddComponent <Image>(); arrowImage.sprite = resources.dropdown; Image backgroundImage = root.AddComponent <Image>(); backgroundImage.sprite = resources.standard; backgroundImage.color = s_DefaultSelectableColor; backgroundImage.type = Image.Type.Sliced; Dropdown2 dropdown = root.AddComponent <Dropdown2>(); dropdown.targetGraphic = backgroundImage; SetDefaultColorTransitionValues(dropdown); dropdown.template = template.GetComponent <RectTransform>(); dropdown.captionText = labelText; dropdown.itemText = itemLabelText; // Setting default Item list. itemLabelText.text = "Option A"; dropdown.options.Add(new Dropdown.OptionData { text = "Option A" }); dropdown.options.Add(new Dropdown.OptionData { text = "Option B" }); dropdown.options.Add(new Dropdown.OptionData { text = "Option C" }); dropdown.RefreshShownValue(); // Set up RectTransforms. RectTransform labelRT = label.GetComponent <RectTransform>(); labelRT.anchorMin = Vector2.zero; labelRT.anchorMax = Vector2.one; labelRT.offsetMin = new Vector2(10, 6); labelRT.offsetMax = new Vector2(-25, -7); RectTransform arrowRT = arrow.GetComponent <RectTransform>(); arrowRT.anchorMin = new Vector2(1, 0.5f); arrowRT.anchorMax = new Vector2(1, 0.5f); arrowRT.sizeDelta = new Vector2(20, 20); arrowRT.anchoredPosition = new Vector2(-15, 0); RectTransform templateRT = template.GetComponent <RectTransform>(); templateRT.anchorMin = new Vector2(0, 0); templateRT.anchorMax = new Vector2(1, 0); templateRT.pivot = new Vector2(0.5f, 1); templateRT.anchoredPosition = new Vector2(0, 2); templateRT.sizeDelta = new Vector2(0, 150); RectTransform viewportRT = viewport.GetComponent <RectTransform>(); viewportRT.anchorMin = new Vector2(0, 0); viewportRT.anchorMax = new Vector2(1, 1); viewportRT.sizeDelta = new Vector2(-18, 0); viewportRT.pivot = new Vector2(0, 1); RectTransform contentRT = content.GetComponent <RectTransform>(); contentRT.anchorMin = new Vector2(0f, 1); contentRT.anchorMax = new Vector2(1f, 1); contentRT.pivot = new Vector2(0.5f, 1); contentRT.anchoredPosition = new Vector2(0, 0); contentRT.sizeDelta = new Vector2(0, 28); RectTransform itemRT = item.GetComponent <RectTransform>(); itemRT.anchorMin = new Vector2(0, 0.5f); itemRT.anchorMax = new Vector2(1, 0.5f); itemRT.sizeDelta = new Vector2(0, 20); RectTransform itemBackgroundRT = itemBackground.GetComponent <RectTransform>(); itemBackgroundRT.anchorMin = Vector2.zero; itemBackgroundRT.anchorMax = Vector2.one; itemBackgroundRT.sizeDelta = Vector2.zero; RectTransform itemCheckmarkRT = itemCheckmark.GetComponent <RectTransform>(); itemCheckmarkRT.anchorMin = new Vector2(0, 0.5f); itemCheckmarkRT.anchorMax = new Vector2(0, 0.5f); itemCheckmarkRT.sizeDelta = new Vector2(20, 20); itemCheckmarkRT.anchoredPosition = new Vector2(10, 0); RectTransform itemLabelRT = itemLabel.GetComponent <RectTransform>(); itemLabelRT.anchorMin = Vector2.zero; itemLabelRT.anchorMax = Vector2.one; itemLabelRT.offsetMin = new Vector2(20, 1); itemLabelRT.offsetMax = new Vector2(-10, -2); template.SetActive(false); return(root); }