public bool AddItemToInventory(PickAndMountItem item) { if (inventoryLists.Count >= GameConstants.MaxInventoryList) { toastMessage.ShowMessage("Max items reached in inventory!!"); return(false); } inventoryLists.Add(item); playerHUD.UpdatePlayerCollectedStats(inventoryLists.Count); return(true); }
public void OnMountButtonClicked() { if (inventoryUI.currentItemSlot?.itemPickUpType.mountableType == MountableTypesEnum.TYPE_E) { toastMessage.ShowMessage($"Item {inventoryUI.currentItemSlot.itemPickUpType.mountableType} not mountable!"); dialogueManager.ShowMountDialoguePanel(false); return; } //Check if other item slot is being mounted, if true, unmount previous item slot first //and proceed for current item slot mounting if (playerMountHandler.CurrentMountedItemPickUp != null) { OnUnMountItem(inventoryUI.GetItemSlotForPickAndMountItem(playerMountHandler.CurrentMountedItemPickUp)); } inventoryUI.currentItemSlot?.SetItemMounted(true); inventoryUI.currentItemSlot?.itemPickUpType.MountItem(); dialogueManager.ShowMountDialoguePanel(false); //After Mounted reassign listener to OnUnMountButtonClicked ClearAndReassignListener(GetComponentInChildren <Button>(), OnUnMountButtonClicked); }