// Start is called before the first frame update void Start() { gamepads = new List <Gamepad>(Gamepad.all); playerSelections = new List <string>(); InitList(); toaster = GetComponent <BossHealthBasedToastCaller>(); boss = GameObject.FindGameObjectWithTag("Boss").GetComponent <Health>(); ToastManager.ToastLong("Press A to do tutorial, Press B to skip tutorial \n (must be unanimous)"); }