protected override JobHandle OnUpdate(JobHandle inputDeps) { var toWorldToLocalJob = new ToWorldToLocal { LocalToWorldType = GetArchetypeChunkComponentType <LocalToWorld>(true), WorldToLocalType = GetArchetypeChunkComponentType <WorldToLocal>(), LastSystemVersion = LastSystemVersion }; var toWorldToLocalJobHandle = toWorldToLocalJob.Schedule(m_Group, inputDeps); return(toWorldToLocalJobHandle); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { var toWorldToLocalJob = new ToWorldToLocal { LocalToWorldTypeHandle = GetComponentTypeHandle <LocalToWorld>(true), WorldToLocalTypeHandle = GetComponentTypeHandle <WorldToLocal>(), LastSystemVersion = LastSystemVersion }; var toWorldToLocalJobHandle = toWorldToLocalJob.ScheduleParallel(m_Query, 1, inputDeps); return(toWorldToLocalJobHandle); }