示例#1
0
    public void start(ToC_PULL_SLOT_MACHINE reward)
    {
        GameManager.me.uiManager.uiMenu.uiFriend.btnBack.isEnabled   = false;
        GameManager.me.uiManager.uiMenu.uiFriend.btnInvite.isEnabled = false;

        receiveReward         = GameDataManager.instance.slotMachineRewardList[reward.rewardId];
        slotMachinePacketInfo = reward;

        isReady     = false;
        time        = 0;
        step        = 0;
        borderIndex = 0;
        ++_playIndex;
        _speed = startSpeed;
        StartCoroutine(progress(_playIndex));

        GameManager.soundManager.playLoopEffect(GameManager.info.soundData["uifr_bonusturn"]);
    }
 public void onCompletePullSlotMachine(ToC_PULL_SLOT_MACHINE reward)
 {
     slotMachine.start(reward);
     btnReceiveBonus.isEnabled = false;
 }