public void start(ToC_PULL_SLOT_MACHINE reward) { GameManager.me.uiManager.uiMenu.uiFriend.btnBack.isEnabled = false; GameManager.me.uiManager.uiMenu.uiFriend.btnInvite.isEnabled = false; receiveReward = GameDataManager.instance.slotMachineRewardList[reward.rewardId]; slotMachinePacketInfo = reward; isReady = false; time = 0; step = 0; borderIndex = 0; ++_playIndex; _speed = startSpeed; StartCoroutine(progress(_playIndex)); GameManager.soundManager.playLoopEffect(GameManager.info.soundData["uifr_bonusturn"]); }
public void onCompletePullSlotMachine(ToC_PULL_SLOT_MACHINE reward) { slotMachine.start(reward); btnReceiveBonus.isEnabled = false; }