/// <summary> /// Stops playback on all initialized streams. /// </summary> public void Stop() { logger.Info(""); var state = player.GetState(); if (state != ESPlayer.ESPlayerState.Paused && state != ESPlayer.ESPlayerState.Playing) { return; } try { _dataClock.Stop(); DisableTransfer(); StopClockGenerator(); player.Stop(); stateChangedSubject.OnNext(PlayerState.Idle); } catch (InvalidOperationException ioe) { logger.Error(ioe); } }
private void ClosePlayer() { logger.Info(""); DetachEventHandlers(); _playerClock.SetPlayerClockSource(null); player.Stop(); player.Close(); }
private void ClosePlayer() { logger.Info(""); DetachEventHandlers(); _playerClock.SetPlayerClockSource(null); player.Stop(); player.Close(); player.Dispose(); player = new ESPlayer.ESPlayer(); foreach (var stream in esStreams) { if (stream == null) { continue; } stream.IsConfigured = false; stream.SetPlayer(player); } }