void Update()
 {
     if (playplot)
     {
         if (lf.frequncy <= 5f)
         {
             if (Time.time > nextup)
             {
                 lf.frequncy = lf.frequncy + 2;
                 nextup      = Time.time + timer;
             }
             return;
         }
         else if (timer > 0)
         {
             lf.enabled   = false;
             lt.intensity = 2f;
             timer       -= Time.deltaTime * 2;
             return;
         }
         else
         {
             fade.Fade();
         }
     }
 }