示例#1
0
    /// <summary>
    /// 渐隐
    /// </summary>
    private void FadeWin()
    {
        var fade = TweenAlpha.Begin(_itemBg.gameObject, 1f, 0f);

        fade.delay = 1f;
        fade.SetOnFinished(() => TipsController.GoBack());
    }
示例#2
0
    /*
     * /// <summary>
     * /// 带图标
     * /// </summary>
     * /// <param name="dic"></param>
     * /// <param name="labels"></param>
     * private void SetContentWithIcon(ref Dictionary<string, object> dic, ref List<KeyValuePair<string, object>> labels)
     * {
     *  int type = -1;
     *  int lev = 0;
     *  if (dic.ContainsKey("Type"))
     *  {
     *      type = (int)dic["Type"];
     *  }
     *  if (dic.ContainsKey("Level"))
     *  {
     *      lev = (int)dic["Level"];
     *  }
     *  var icon = _itemIcon;
     *  var iconBg = _itemIconBg;
     *  var title = _name;
     *  var hasIconBg = dic.ContainsKey("IconBg");
     *  var offsetIconBg = hasIconBg ? 27 : 10;
     *  var offsetText = hasIconBg ? 37 : 20;
     *  UtilTools.SetIcon(icon, dic["Icon"].ToString(), type, lev);
     *  var itemIcon = icon.GetComponent<UISprite>();
     *  itemIcon.MakePixelPerfect();
     *  itemIcon.topAnchor.absolute = -offsetIconBg;
     *  itemIcon.bottomAnchor.absolute = -itemIcon.height - offsetIconBg;
     *  itemIcon.leftAnchor.absolute = offsetIconBg;
     *  itemIcon.rightAnchor.absolute = itemIcon.width + offsetIconBg;
     *
     *  var imgWidth = itemIcon.width + 40;
     *  if (hasIconBg) {
     *      iconBg.spriteName = iconBg.ToString();
     *      iconBg.SetAnchor(icon.gameObject, -17, -17, 17, 17);
     *      iconBg.gameObject.SetActive(true);
     *      imgWidth = iconBg.width + 40;
     *  } else {
     *      iconBg.gameObject.SetActive(false);
     *  }
     *
     *  title.text = dic["Title"].ToString();
     *  title.topAnchor.target = _itemBg;
     *  title.topAnchor.relative = 1f;
     *  title.topAnchor.absolute = -20;
     *
     *  title.bottomAnchor.target = _itemBg;
     *  title.bottomAnchor.relative = 1f;
     *  title.bottomAnchor.absolute = -42;
     *
     *  title.leftAnchor.target = icon;
     *  title.leftAnchor.relative = 1f;
     *  title.leftAnchor.absolute = offsetText;
     *
     *  title.rightAnchor.target = icon;
     *  title.rightAnchor.relative = 1f;
     *  title.rightAnchor.absolute = 200;
     *
     *  _titleUnderLine.GetComponent<UISprite>().width = title.width + 15;
     *  _des.width = 535 - imgWidth;
     *  _des.text = dic["Des"].ToString();
     *  var iconHeight = hasIconBg ? itemIcon.height + 54 : itemIcon.height + 20;
     *  var textHeight = 78 + labels.Count * 30 + _des.height;
     *  _itemBg.GetComponent<UISprite>().height = Math.Max(iconHeight, textHeight);
     * }
     * /// <summary>
     * /// 在当前帧结束时设置窗口内容
     * /// </summary>
     * /// <param name="labels"></param>
     * /// <param name="hasIcon"></param>
     * /// <returns></returns>
     * private IEnumerator SetContentAtEndOfFrame(List<KeyValuePair<string, object>> labels, bool hasIcon)
     * {
     *  yield return new WaitForEndOfFrame();
     *  var pos = hasIcon
     *      ? _name.transform.localPosition + new Vector3(-15, -22, 0)
     *      : _name.transform.localPosition + 22 * Vector3.down;
     *  _des.transform.localPosition = pos;
     *  for (int i = 0; i < labels.Count; i++) {
     *      var label = labels[i];
     *      var obj = NGUITools.AddChild(_labesObj, _labelCell);
     *      obj.transform.localPosition += Vector3.down * 30 * i;
     *      var addLabel = obj.GetComponent<UILabel>();
     *      addLabel.text = label.Value.ToString();
     *
     *      var line = obj.transform.Find("Line").gameObject;
     *      if (label.Key[1] == 'U') {
     *          line.SetActive(true);
     *          line.GetComponent<UISprite>().width = addLabel.width + 10;
     *      } else {
     *          line.SetActive(false);
     *      }
     *      switch (label.Key[2]) {
     *          case 'L':
     *              obj.GetComponent<UILabel>().alignment = NGUIText.Alignment.Left;
     *              break;
     *          case 'R':
     *              obj.GetComponent<UILabel>().alignment = NGUIText.Alignment.Right;
     *              break;
     *          default:
     *              obj.GetComponent<UILabel>().alignment = NGUIText.Alignment.Center;
     *              break;
     *      }
     *  }
     * }
     *
     */
    /// <summary>
    /// 设置位置
    /// </summary>
    /// <param name="trans"></param>
    private void GetPos(Transform trans)
    {
        var itemBg = _itemBg;

        if (trans == null)
        {
            TipsController.GoBack();
        }
        UIWidget wid = trans.GetComponent <UIWidget>();

        if (wid == null)
        {
            TipsController.GoBack();
        }
        var parentCorners = wid.worldCorners;
        var tipBoxCorners = itemBg.GetComponent <UIWidget>().worldCorners;
        var viewPoint     = new Vector3[4];

        for (var i = 0; i < 3; i++)
        {
            viewPoint[i]       = _camObj.WorldToViewportPoint(parentCorners[i]);
            parentCorners[i].z = tipBoxCorners[i].z;
        }
        var x1 = viewPoint[0].x;
        var y1 = viewPoint[0].y;
        var x2 = viewPoint[3].x;
        var y2 = viewPoint[2].y;

        if (x1 < 0.5 && y1 < 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.BottomLeft;
            itemBg.position = parentCorners[2];
        }
        else if (x1 < 0.5 && y1 > 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.TopLeft;
            itemBg.position = parentCorners[0];
        }
        else if (x1 > 0.5 && y1 < 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.BottomRight;
            itemBg.position = parentCorners[0];
        }
        else if (x1 > 0.5 && y1 > 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.TopRight;
            itemBg.position = parentCorners[1];
        }
        else if (x1 < 0.5 && y2 < 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.BottomLeft;
            itemBg.position = parentCorners[1];
        }
        else if (x1 < 0.5 && y2 > 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.TopLeft;
            itemBg.position = parentCorners[0];
        }
        else if (x1 > 0.5 && y2 < 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.BottomRight;
            itemBg.position = parentCorners[0];
        }
        else if (x1 > 0.5 && y2 > 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.TopRight;
            itemBg.position = parentCorners[1];
        }
        else if (x2 < 0.5 && y1 < 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.BottomLeft;
            itemBg.position = parentCorners[3];
        }
        else if (x2 < 0.5 && y1 > 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.TopLeft;
            itemBg.position = parentCorners[2];
        }
        else if (x2 > 0.5 && y1 < 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.BottomRight;
            itemBg.position = parentCorners[0];
        }
        else if (x2 > 0.5 && y1 > 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.TopRight;
            itemBg.position = parentCorners[1];
        }
        else if (x2 < 0.5 && y2 < 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.BottomLeft;
            itemBg.position = parentCorners[3];
        }
        else if (x2 < 0.5 && y2 > 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.TopLeft;
            itemBg.position = parentCorners[2];
        }
        else if (x2 > 0.5 && y2 < 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.BottomRight;
            itemBg.position = parentCorners[0];
        }
        else if (x2 > 0.5 && y2 > 0.5)
        {
            itemBg.GetComponent <UIWidget>().rawPivot = UIWidget.Pivot.TopRight;
            itemBg.position = parentCorners[1];
        }
    }