示例#1
0
        public ImageSprite(Texture2D texture, ImageSourceId sourceId)
        {
            image = new Image();
            var source = texture.GetSpecialSource(sourceId.ForTextureLookup);

            image.Source = source;
            image.Width  = source.PixelWidth;
            image.Height = source.PixelHeight;

            base.Create(image, sourceId.Cache, true);

            if (sourceId.DynamicColor)
            {
                // Note: This tint effect does not apply additive blending
                //       (because theoretically the non-additive version should be faster).
                //       Additive-ness is already applied at the image source.
                //       (Ditto for Opaque blending)
                canvas.Effect = tintEffect = TintEffect.Create(TintEffectMode.Normal);
            }

            if (sourceId.DynamicRectangle)
            {
                image.Clip = clipGeometry = new SWM.RectangleGeometry();
            }
        }
示例#2
0
        WriteableBitmap CreateSourceFor(ImageSourceId id)
        {
            BitmapSource original = ImageSource;

            // Note: need to recreate temporaryImage each time, because Silverlight
            //       has some very strange ideas about when to update the image dimensions
            Image temporaryImage = new Image();

            TintEffect temporaryTintEffect = null;

            if (id.WantsPreTint)
            {
                temporaryTintEffect       = TintEffect.Create(id.TintEffectMode);
                temporaryImage.Effect     = temporaryTintEffect;
                temporaryTintEffect.Color = id.ColorForPreTint;
            }

            temporaryImage.Width  = original.PixelWidth;
            temporaryImage.Height = original.PixelHeight;
            temporaryImage.Source = original;


            int width, height;

            SWM.TranslateTransform transform;

            if (id.UseOriginalDimentions)
            {
                width     = original.PixelWidth;
                height    = original.PixelHeight;
                transform = null;
            }
            else
            {
                width  = id.SourceWidth;
                height = id.SourceHeight;

                transform   = new SWM.TranslateTransform();
                transform.X = -id.SourceX;
                transform.Y = -id.SourceY;
            }

            WriteableBitmap output = new WriteableBitmap(width, height);

            output.Render(temporaryImage, transform);
            output.Invalidate();

            if (temporaryTintEffect != null)
            {
                temporaryImage.Effect = null;
                temporaryTintEffect.Release();
            }

            return(output);
        }