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C# (CSharp) TinkerWorX.SharpCraft.Blizzard.GameModule.SafeAPI.Natives.IsItemInvulnerable示例
编程语言:
C# (CSharp)
类/类型:
TinkerWorX.SharpCraft.Blizzard.GameModule.SafeAPI.Natives
方法/功能:
IsItemInvulnerable
hotexamples.com的示例:
1
C# (CSharp) TinkerWorX.SharpCraft.Blizzard.GameModule.SafeAPI.Natives.IsItemInvulnerable - 已找到1个示例
。这些是从开源项目中提取的最受好评的
TinkerWorX.SharpCraft.Blizzard.GameModule.SafeAPI.Natives.IsItemInvulnerable
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetUnitState(2)
SetItemPlayer(2)
CreateCorpse(1)
KillUnit(1)
GetUnitX(1)
GetUnitY(1)
IsItemInvulnerable(1)
IsItemOwned(1)
IsItemPawnable(1)
IsItemPowerup(1)
IsItemSellable(1)
IsItemVisible(1)
IsPlayerRacePrefSet(1)
IsTriggerEnabled(1)
Player(1)
PauseTimer(1)
GetPlayerTeam(1)
RemoveItem(1)
RemoveUnit(1)
ResetTrigger(1)
ResumeTimer(1)
SetItemCharges(1)
SetItemDropID(1)
SetItemDropOnDeath(1)
SetItemDroppable(1)
SetItemInvulnerable(1)
SetItemPawnable(1)
SetItemPosition(1)
GetUnitFacing(1)
GetPlayerTaxRate(1)
CreateItem(1)
GetItemName(1)
CreateTimer(1)
CreateTrigger(1)
CreateUnit(1)
CreateUnitByName(1)
DestroyTimer(1)
DestroyTrigger(1)
DisableTrigger(1)
EnableTrigger(1)
ForcePlayerStartLocation(1)
GetExpiredTimer(1)
GetItemCharges(1)
GetItemLevel(1)
GetItemPlayer(1)
GetPlayerStartLocation(1)
GetItemType(1)
GetItemTypeId(1)
GetItemUserData(1)
GetItemX(1)
常用方法
GetUnitState (2)
SetItemPlayer (2)
CreateCorpse (1)
KillUnit (1)
GetUnitX (1)
GetUnitY (1)
IsItemInvulnerable (1)
IsItemOwned (1)
IsItemPawnable (1)
IsItemPowerup (1)
常用方法
IsItemSellable (1)
IsItemVisible (1)
IsPlayerRacePrefSet (1)
IsTriggerEnabled (1)
Player (1)
PauseTimer (1)
GetPlayerTeam (1)
RemoveItem (1)
RemoveUnit (1)
ResetTrigger (1)
ResumeTimer (1)
SetItemCharges (1)
SetItemDropID (1)
SetItemDropOnDeath (1)
SetItemDroppable (1)
SetItemInvulnerable (1)
SetItemPawnable (1)
SetItemPosition (1)
GetUnitFacing (1)
GetPlayerTaxRate (1)
常用方法
ResumeTimer (1)
SetItemCharges (1)
SetItemDropID (1)
SetItemDropOnDeath (1)
SetItemDroppable (1)
SetItemInvulnerable (1)
SetItemPawnable (1)
SetItemPosition (1)
GetUnitFacing (1)
GetPlayerTaxRate (1)
CreateItem (1)
GetItemName (1)
CreateTimer (1)
CreateTrigger (1)
CreateUnit (1)
CreateUnitByName (1)
DestroyTimer (1)
DestroyTrigger (1)
DisableTrigger (1)
EnableTrigger (1)
ForcePlayerStartLocation (1)
GetExpiredTimer (1)
GetItemCharges (1)
GetItemLevel (1)
GetItemPlayer (1)
GetPlayerStartLocation (1)
GetItemType (1)
GetItemTypeId (1)
GetItemUserData (1)
GetItemX (1)
常用方法
CreateItem (1)
GetItemName (1)
CreateTimer (1)
CreateTrigger (1)
CreateUnit (1)
CreateUnitByName (1)
DestroyTimer (1)
DestroyTrigger (1)
DisableTrigger (1)
EnableTrigger (1)
ForcePlayerStartLocation (1)
GetExpiredTimer (1)
GetItemCharges (1)
GetItemLevel (1)
GetItemPlayer (1)
GetPlayerStartLocation (1)
GetItemType (1)
GetItemTypeId (1)
GetItemUserData (1)
GetItemX (1)
GetItemY (1)
GetLocalPlayer (1)
GetPlayerColor (1)
GetPlayerController (1)
GetPlayerId (1)
GetPlayerName (1)
GetPlayerSelectable (1)
GetPlayerSlotState (1)
SetItemUserData (1)
示例#1
0
显示文件
public Boolean IsInvulnerable() { return(SafeNatives.IsItemInvulnerable(this)); }