// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { // 판정 체크. theTimingManager.CheckTiming(); } if (Input.GetKeyDown(KeyCode.Escape)) { SceneManager.LoadScene(0); } }
// Update is called once per frame void Update() { if (GameManger.instance.isStartGame) { CheckFaling(); if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.W)) { if (canMove && s_canPressKey && !isFalling) { Calc(); //판정체크 if (theTimingManager.CheckTiming()) { StartAction(); } } } } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.A)) { if (canMove) { Calc(); //판정체크 if (theTimingManager.CheckTiming()) { StartAction(); } else { } } } //이동 목표값 }
private void Update() { if (!GameManager.instance.isStartGame) { return; } CheckFalling(); if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.D)) { if (canMove && s_CanPressKey && !isFalling) { Calc(); if (timingManager.CheckTiming()) { StartAction(); } } } }