public static void Initialize() { ColuBk = BGColor; ColuPf = PFColor; ColuP0 = P0Color; ColuP1 = P1Color; AudV0 = 0b00001111; // Crank the volume up. AudV1 = 0b00001111; AudF1 = 0b0000_0110; // Position paddles: WSync(); // ~22 Machine cycles of horizontal blank. // First we do P0's paddle. Timing.ConsumeCycles(21); ResP0(); // Now for P1's paddle... Timing.ConsumeCycles(42); ResP1(); // Now for more fine-tuned adjustments... HMP1 = 0b0111_0000; WSync(); HMove(); // Shift it 7 to the left... HMP1 = 0b0001_0000; WSync(); HMove(); // And 1 more to the left and perfect! HmClr(); // This could probably be cleaned up without HMOVE, but never touch again. // TODO - Touch again. YPosP0 = BallStartY; YPosP1 = BallStartY; YPosBall = BallStartY; ResetBall(); }
public static void ResetBall() { WSync(); Timing.ConsumeCycles(45); ResBl(); XPosBall = BallStartX; YPosBall = BallStartY; // TODO - Implement starting Y-velocity table. }