protected override void SetSongObjectAndController() { ts = new TimeSignature(); controller = GetComponent <TimesignatureController>(); controller.ts = ts; }
protected override void Assign(SongObjectController sCon, SongObject songObject) { TimesignatureController controller = sCon as TimesignatureController; // Assign pooled objects controller.ts = (TimeSignature)songObject; controller.gameObject.SetActive(true); }