private void StopTimer() { Debug.Log("StopTimer() has been called"); GameObject timer_gameobject = GameObject.Find("Canvas_Timer"); Timer_Script ts = timer_gameobject.GetComponent <Timer_Script>(); ts.timerStarted = false; }
private void ResetTimer() { Debug.Log("ResetTimer() has been called"); GameObject timer_gameobject = GameObject.Find("Canvas_Timer"); Timer_Script ts = timer_gameobject.GetComponent <Timer_Script>(); ts.ResetTimer(); }
private void StartTimer() { Debug.Log("start was recognized"); if (Timer_Ready) //prevents timer starting if player isn't ready { Debug.Log("StartTimer() has been called"); GameObject timer_gameobject = GameObject.Find("Canvas_Timer"); Timer_Script ts = timer_gameobject.GetComponent <Timer_Script>(); ts.timerStarted = true; } }