// Update is called once per frame void Update() { if (m_timer != null) { m_timerText.text = m_timer.GetTimeLeftString(); } CheckEndGame(); if (m_isGameOver) { Debug.Log("Targets hit: " + m_numHits); Debug.Log("Fire shots: " + m_numFireShots); m_isGameOver = false; m_timerText.enabled = false; LoadScene("GameOver_scene"); } }