private void TimerStart() { b_TimerStarted = true; TimerText.SetValue(CountDownTimer.CountDownSecondsProperty, i_TimeSet); TimerText.SetValue(CountDownTimer.CountDownMinutesProperty, 0); TimerText.TimerStart(); }
private void TimerText_Tick(object sender, EventArgs e) { lblAgregados.Text = "Se Agregaron"; lblAgregados.Visible = false; txtChannel.Text = ""; TimerText.Stop(); }
void Start() { is_timer_ienumerator = false; timer = this.GetComponent <Timer>(); is_timer_start = false; tt = GameObject.Find("Timer_Score").GetComponent <TimerText>(); is_timer_score_ended = false; }
//metodo para mostrar por 3 segundos los videos que se agregaron private void ShowLabel(int agregados) { lblAgregados.Text += " " + agregados.ToString() + " Videos"; lblAgregados.Visible = true; //txtChannel.Text = "Se agregaron " + agregados.ToString() +" Videos"; TimerText.Start(); ActLabels(); }
private void OnDraw(EventArgs args) { if (!DrawGlobal.CurrentValue) { // Complete drawing turned off return; } foreach (var enemy in EntityManager.Heroes.Enemies.Where(o => !o.IsDead || o.IsInRange(EnemySpawnPoint, 250))) { // Get the minimap position var pos = enemy.ServerPosition.WorldToMinimap(); if (LastSeen.ContainsKey(enemy.NetworkId)) { // Update the position pos = LastSeenPosition[enemy.NetworkId].WorldToMinimap(); // Get the time being invisible in seconds var invisibleTime = (Core.GameTickCount - LastSeen[enemy.NetworkId]) / 1000f; // Predicted movement circle if (DrawMovementCircle.CurrentValue) { // Get the radius the champ could have walked var radius = LastSeenRange.ContainsKey(enemy.NetworkId) ? LastSeenRange[enemy.NetworkId] : (enemy.MoveSpeed > 1 ? enemy.MoveSpeed : 540) * invisibleTime; // Don't roast toasters if (radius < RangeCircleDisableRange.CurrentValue * 10) { Utilities.DrawCricleMinimap(pos, radius * Utilities.MinimapMultiplicator, Color.Red, 1, 500); } } // Draw the minimap icon ChampionSprites[enemy.Hero].Draw(pos + MinimapIconOffset); // Draw the time being invisible if (DrawInvisibleTime.CurrentValue && invisibleTime >= DelayInvisibleTime.CurrentValue) { var text = Math.Floor(invisibleTime).ToString(CultureInfo.InvariantCulture); var bounding = TimerText.MeasureBounding(text); TimerText.Draw(text, TimerText.Color, pos - (new Vector2(bounding.Width, bounding.Height) / 2) + 1); } } // Draw recall circle if (DrawRecallCircle.CurrentValue && RecallingHeroes.ContainsKey(enemy.NetworkId)) { var startTime = RecallingHeroes[enemy.NetworkId].Item1; var duration = RecallingHeroes[enemy.NetworkId].Item2; Utilities.DrawArc(pos, (MinimapIconSize + 4) / 2f, Color.Aqua, 3.1415f, Utilities.PI2 * ((Core.GameTickCount - startTime) / (float)duration), 2f, 100); } } }
// Start is called before the first frame update void Start() { AlienSprite = GameObject.Find("Canvas/AlienCollection"); // Find AlienCollection alienCollection = AlienSprite.GetComponent <AlienCollection>(); // Set alienCollection to the found gameObject scoreSprite = GameObject.Find("Canvas/Score"); scoreAdder = scoreSprite.GetComponent <ScoreAdder>(); timer = GameObject.Find("Canvas/Timer"); timerText = timer.GetComponent <TimerText>(); s = Score.instance; }
// Start is called before the first frame update void Start() { total_score_text = this.GetComponent <Text>(); ts = GameObject.Find("Timer").GetComponent <TimerScore>(); rui = GameObject.Find("Heart_Score").GetComponent <RemainUI>(); tt = GameObject.Find("Timer_Score").GetComponent <TimerText>(); is_text_ienumerator = false; is_score_ienumerator = false; is_end_typing = false; score = 0; }
// Funçao que controla o tempo do minigame. Se chegar a 0, acaba o jogo e verifica se tem o score minimo. private void decreaseTimeRemaining() { timer--; TimerText timerText = GameObject.Find("Timer").GetComponent <TimerText> () as TimerText; timerText.setTime(timer); if (timer <= 0) { EndGame(); } }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }
private void Timer1_Tick(object sender, System.EventArgs e) { lblTimer.Text = TimerText.Replace("¤", SecondsLeft.ToString()); SecondsLeft--; if (SecondsLeft > -1) { return; } timer1.Enabled = false; DialogResult = DialogResult.OK; }
public void OutOccured() { GameChance = PlayerPrefs.GetInt("GameChances", 0); if (GameChance == 0 && Score > 30 && !(Application.internetReachability == NetworkReachability.NotReachable)) { PlayerPrefs.SetInt("OutFlag", 1); PlayerPrefs.SetInt("GameChances", 1); GBall.SetActive(false); ContinueButton.SetActive(true); NoThanksButton.SetActive(true); BGMSoundRef.SetActive(false); TimerText.SetActive(true); } else { BGMSoundRef.SetActive(false); FlySoundRef.SetActive(false); Sound = PlayerPrefs.GetInt("Sound", 1); if (Sound == 1) { FindObjectOfType <OutSound>().OutSoundCall(); } PlayerPrefs.SetInt("OutFlag", 1); ScoreText.text = "Out "; GBall.SetActive(false); OutExplotionP.SetActive(true); Games = Games + 1; PlayerPrefs.SetInt("Games", Games); if (Score > HighSpeed) { PlayerPrefs.SetInt("HighestSpeed", Score); } TotalScore = PlayerPrefs.GetInt("TotalScore", 0); TotalScore = TotalScore + Score; PlayerPrefs.SetInt("TotalScore", TotalScore); Level = TotalScore / 1000; PlayerPrefs.SetInt("Level", Level); AverageSpeed = TotalScore / Games; PlayerPrefs.SetInt("AverageSpeed", AverageSpeed); PlayerPrefs.SetInt("Score", Score); PlayerPrefs.SetInt("GameChances", 0); PlayerPrefs.SetInt("GameChanceScore", 0); Invoke("LoadMenuSceneFuntion", 1.67f); } }
private void Input_TextChanged(object sender, TextChangedEventArgs e) { try { answer = Convert.ToInt32(Input.Text.ToString()); } catch (Exception) { TimerText.AppendText(Environment.NewLine); TimerText.AppendText("Wrong Input!"); } }
private void InteractWithUsables() { foreach (UsableItem item in _usables) { item.Update(Time.deltaTime); //Used to update the timer TimerText _timer = null; switch (item.GetID()) { case UsableID.MEDKIT: _timer = _applyingHealthText.GetComponentInChildren <TimerText>(); break; case UsableID.DAMAGE: _timer = _applyingDamageText.GetComponentInChildren <TimerText>(); break; case UsableID.RESISTANCE: _timer = _applyingResistanceText.GetComponentInChildren <TimerText>(); break; case UsableID.SPEED: _timer = _applyingSpeedText.GetComponentInChildren <TimerText>(); break; } //Get the remaining time float remainingTime = item.GetApplyTimeRemaining(); //Updates the timer _timer.SetTimer(remainingTime); //Disables the object when the time has ran out if (remainingTime <= 0.0f) { _timer.gameObject.transform.parent.gameObject.SetActive(false); } } //Removes the finished items from the usables list foreach (UsableItem item in _itemsToRemoveThisFrame) { _usables.Remove(item); } _itemsToRemoveThisFrame.Clear(); }
// Use this for initialization void Start() { maxCombo = 0; meters = 0; lineRenderer.positionCount = 2; // 2 points _spriteRenderer = GetComponent <SpriteRenderer>(); _spriteWidth = _spriteRenderer.sprite.rect.width; isAlive = true; _timerUIScript = TimerUI.GetComponent <TimerText>(); _changeLineRendererScript = lineRenderer.GetComponent <ChangeColor>(); _boxCollider = GetComponent <BoxCollider2D>(); _circleCollider = GetComponent <CircleCollider2D>(); _circleCollider.enabled = false; _boxCollider.enabled = true; SmokeParticleSystem.Stop(); followCam.GetComponent <FollowCam>(); }
public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(background, Position, Color.White); string seconds = TimeSpan.FromSeconds(scene.Timer.Counter).Seconds.ToString("00"); string minutes = TimeSpan.FromSeconds(scene.Timer.Counter).Minutes.ToString("00"); TimerText.Text = minutes + ":" + seconds; LivesText.Text = "Lives: " + scene.Player.Live.ToString(); BlockLeftText.Text = "Block Left: " + scene.BlockLeft.ToString(); AlignText(TimerText, Alignment.Center); AlignText(LivesText, Alignment.Left); AlignText(BlockLeftText, Alignment.Right); TimerText.Draw(spriteBatch); LivesText.Draw(spriteBatch); BlockLeftText.Draw(spriteBatch); }
public void button_Click_end(object sender, RoutedEventArgs e) { //Token to stop if (cts != null && number == answer) { cts.Cancel(); cts.Dispose(); cts = null; TimerText.AppendText(Environment.NewLine); TimerText.AppendText("YOU WIN!"); timer.Interval = TimeSpan.FromMilliseconds(200); timer.Tick += new EventHandler(OnTick); timer.Start(); } else { TimerText.AppendText(Environment.NewLine); TimerText.AppendText("Try Again!"); } }
// Update is called once per frame void Update() { if (timer > 0) { timer -= 1 * Time.deltaTime; } else { if (!gameOver) { GameOver(); } } TimerText.GetComponent <Text>().text = string.Format("{0:#0}", timer); if (!goalAlive && !gameOver) { SpawnGoal(); } }
// Start is called before the first frame update void Start() { timer = GameObject.Find("Canvas/Timer"); timerText = timer.GetComponent <TimerText>(); s = Score.instance; }
public void textBox_Input() { number = NumberGenerator(); TimerText.Clear(); }
private void Complete_Button_Clicked(Object sender, EventArgs e) { if (e_Exercise.b_setupGoal && e_Exercise.b_setupLatest) { if (i_Current_Set_Number < 7)// sets next set of sit ups { if (b_TimerStarted) { TimerText.TimerStop(); TimerText.IsVisible = false; RestText.IsVisible = false; SecondsText.IsVisible = false; TimerText.Text = "Timer Starting"; i_Current_Set_Number++; CurrentSetText.IsVisible = true; CurrentSetText.Text = "" + ia_Current_Session[i_Current_Set_Number]; b_TimerStarted = false; CompleteText.IsEnabled = true; CompleteText.IsVisible = true; ExercisNowText.IsEnabled = true; ExercisNowText.IsVisible = true; } else { RestText.IsVisible = true; TimerText.IsVisible = true; CurrentSetText.IsVisible = false; SecondsText.IsVisible = true; TimerStart(); CompleteText.IsEnabled = false; CompleteText.IsVisible = false; ExercisNowText.IsEnabled = false; ExercisNowText.IsVisible = false; } } else { if (e_Exercise.i_Current == e_Exercise.i_Goal) { CurrentSetText.Text = "Congratulations!, You've completed your goal"; } else { CompleteText.IsEnabled = false; CompleteText.IsVisible = false; ExercisNowText.IsEnabled = false; ExercisNowText.IsVisible = false; CurrentSetText.Text = "Completed, How was your workout?"; e_Exercise.i_Current += 8; e_Exercise.b_setupLatest = true; Storage.SetExercise(s_Exercise, e_Exercise); //Storage.setLatest(s_Exercise, e_Exercise.i_Current + 8); EasyButton.IsEnabled = true; EasyButton.IsVisible = true; PerfectButton.IsEnabled = true; PerfectButton.IsVisible = true; HardButton.IsEnabled = true; HardButton.IsVisible = true; } CompleteButton.IsEnabled = false; CompleteButton.IsVisible = false; } } else if (e_Exercise.b_setupGoal) { if ((SetAmount.Text != "") && (int.TryParse(SetAmount.Text, out int i))) { CurrentSetText.Text = "Completed"; e_Exercise.i_Current = i; e_Exercise.b_setupLatest = true; Storage.SetExercise(s_Exercise, e_Exercise); //Storage.setLatest(s_Exercise, i); // e_Exercise.b_setupLatest = true; CompleteButton.IsEnabled = false; CompleteButton.IsVisible = false; SetAmount.IsVisible = false; SetAmount.IsEnabled = false; } } else { if ((SetAmount.Text != "") && (int.TryParse(SetAmount.Text, out int i))) { CurrentSetText.Text = "Please enter the maximum amount of " + e_Exercise.s_Name + " you can complete"; e_Exercise.i_Goal = i; e_Exercise.b_setupGoal = true; Storage.SetExercise(s_Exercise, e_Exercise); //Storage.setGoal(s_Exercise, i); //e_Exercise.b_setupGoal = true; SetAmount.Text = ""; } } }
// runs the host public void RunHost() { // setting ip address if (ipAddressInput != null) { string str = ipAddressInput.text; onlineManager.SetIPAddress(str, true); } // setting port if (ipAddressInput != null) { int val = int.Parse(portInput.text); onlineManager.SetPort(val); } // if the online manager isn't the master, disable the item spawner. if (!onlineManager.isMaster) // this is a client, not a server. { // finds the item spanwer ItemSpawner spawner = FindObjectOfType <ItemSpawner>(); // if the item spawner exists. if (spawner != null) { // disable spawning operations. // this makes it so that new items are given by the server onyl. spawner.spawnerEnabled = false; } } // if the timer has not been set. if (onlineManager.timer == null) { // finds timer text TimerText timerText = FindObjectOfType <TimerText>(); // timer text found. if (timerText != null) { TimerObject timerObject = timerText.GetActiveTimer(); // checks to see if the timer object is set. if (timerObject != null) { // sets timer for online manager. onlineManager.timer = timerObject; } // if this isn't the master, disable the timer. if (!onlineManager.isMaster) { // pauses the active timer timerText.PauseActiveTimer(); } } } // onlineManager.isMaster = ; bool success = onlineManager.RunHost(); // display messages if (onlineManager.isMaster && success) // server running { Debug.Log("Server Running"); } else if (!onlineManager.isMaster && success) // client running { Debug.Log("Client Running"); } else if (!success) // nothing running. { Debug.LogError("Host Run Failed."); } }