//int numScene; // Start is called before the first frame update void Start() { timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); timer.timerIsRunning = true; valueWire = GameObject.Find("Wire").GetComponent <RandomValueWire>(); button = GameObject.Find("Button").GetComponent <ButtonController>(); }
// Start is called before the first frame update void Start() { randomtoScene = GameObject.Find("rndScene").GetComponent <RandomtoScene>(); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); timer.timerIsRunning = false; canvas = GameObject.Find("Canvas2"); }
// Start is called before the first frame update void Start() { timecount = CountTime; finishtimecount = 1.5f; Obj_3.SetActive(false); _TimerContoller = Watch_hands.GetComponent <TimerContoller>(); }
// Start is called before the first frame update void Start() { line = GameObject.Find("Line").GetComponent <lineMove>(); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); timer.timerIsRunning = true; corretSound = GetComponent <AudioSource>(); wrongSound = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { waveSlider = GameObject.Find("Slider").GetComponent <Slider>(); waveAnsAnim = GetComponent <Animator>(); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); timer.timerIsRunning = true; corretSound = GetComponent <AudioSource>(); wrongSound = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { waveController = GameObject.Find("wave").GetComponent <waveControllerHard>(); waveAns = GameObject.Find("Wave_Answer").GetComponent <waveAnsControllerHard>(); waveAns2 = GameObject.Find("Wave_Answer2").GetComponent <waveAns2ControllerHard>(); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); timer.timerIsRunning = true; corretSound = GameObject.Find("CorretSound").GetComponent <AudioSource>(); wrongSound = GameObject.Find("WrongSound").GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { blueButton = GameObject.Find("Blue_Button").GetComponent <BlueButton>(); greenButton = GameObject.Find("Green_Button").GetComponent <GreenButton>(); orangeButton = GameObject.Find("Orange_Button").GetComponent <OrangeButton>(); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); blueSound = false; greenSound = false; orangeSound = false; randomController(); }
// Start is called before the first frame update void Start() { pausePanel = GameObject.Find("Panel"); pausePanel.SetActive(false); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); Count = GameObject.Find("CountScene"); nameObj = GameObject.Find("NameObj"); timerObj = GameObject.Find("Canvas2"); song_1 = GameObject.Find("song1"); song_2 = GameObject.Find("song2"); songs = GameObject.Find("song1").GetComponent <songsController>(); song2 = GameObject.Find("song2").GetComponent <song2Controller>(); }
// Start is called before the first frame update void Start() { blueButton = GameObject.Find("Blue_Button").GetComponent <BlueButton>(); greenButton = GameObject.Find("Green_Button").GetComponent <GreenButton>(); orangeButton = GameObject.Find("Orange_Button").GetComponent <OrangeButton>(); lightBlueButton = GameObject.Find("LightBlue_Button").GetComponent <LightBlueButton>(); whiteButton = GameObject.Find("White_Button").GetComponent <WhiteButton>(); pinkButton = GameObject.Find("Pink_Button").GetComponent <PinkButton>(); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); blueSound = false; greenSound = false; orangeSound = false; lightblueSound = false; whiteSound = false; pinkSound = false; randomController(); }
// Start is called before the first frame update void Start() { timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); yellowWire = GameObject.Find("Yellow_Wire").GetComponent <YellowWire>(); blueWire = GameObject.Find("Blue_Wire").GetComponent <BlueWire>(); redWire = GameObject.Find("Red_Wire").GetComponent <RedWire>(); whiteWire = GameObject.Find("White_Wire").GetComponent <WhiteWire>(); countScene = GameObject.Find("CountScene").GetComponent <CountScene>(); randomSceneIngameHard = GameObject.Find("RndScene").GetComponent <RandomSceneIngameHard>(); corretSound = GameObject.Find("CorretSound").GetComponent <AudioSource>(); wrongSound = GameObject.Find("WrongSound").GetComponent <AudioSource>(); yellowSound = false; blueSound = false; redSound = false; whiteSound = false; }
// Start is called before the first frame update void Start() { song = GetComponent <AudioSource>(); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); }
void Start() { button = GameObject.Find("Button").GetComponent <ButtonControllerNormal>(); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); timer.timerIsRunning = true; }