void TimerUpdate()
    {
        timerText.text = TIMER_CLASS.GetFormattedTime();
        //		string seconds = timerText.text.Substring (6,2).Replace(timerText.text.Substring (6,2), "<size=5>" + timerText.text.Substring (6,2) + "</size>");
        //string seconds = timerText.text.Substring (6, 2);
        //timerText.text = timerText.text.Remove (6, 2);

        timerText.text = timerText.text.Remove(5, 3);
        // timerText.text = timerText.text.Insert (6, "<size=12>" + seconds + "</size>");
    }
    void UpdateBattlePositionText()
    {
        // get a string back from the timer to display on-screen
        timerText.text = theTimer.GetFormattedTime();

        // get the current player position scoreboard from the battle manager and show it via posText.text
        posText.text = GlobalBattleManager.Instance.GetPositionListString();

        // check the timer to see how much time we've been playing. If it's more than gameTime,
        // the game is over
        if (theTimer.GetTime() > gameTime)
        {
            // end the game
            BattleComplete();
        }
    }
示例#3
0
 private void UpdateTimer_UI()
 {
     menuManager.UpdateTimer(theTimer.GetFormattedTime());
 }