//IEnumerator ExecuteCountdownTime() //{ // finishCountdown = false; // int countdown = 15; // WaitingRoomUI.Instance._countDownTime.text = countdown.ToString(); // while (countdown > 0) // { // if (!isHaveEnemy) break; // yield return new WaitForSeconds(1.0f); // countdown--; // WaitingRoomUI.Instance._countDownTime.text = countdown.ToString(); // } // if (isHaveEnemy) // { // WaitingRoomUI.Instance._countDownTime.text = "Start!"; // finishCountdown = true; // if (CharacterManager.Instance._meCharacter.keyPlayer == 1) // { // isReady = true; // this.PostEvent(EventID.ChangeReadyStateWaitingRoom); // } // } else // { // WaitingRoomUI.Instance._countDownTime.text = ""; // WaitingRoomUI.Instance.loadingPanel.SetActive(true); // } //} //private void LateUpdate() //{ // if (CharacterManager.Instance._meCharacter.keyPlayer == 0 && isReady && finishCountdown && startGame==false) // { // WatingRoomController.Instance.isInWaitingRoom = false; // Application.LoadLevel("BattleMonster"); // this.PostEvent(EventID.StartBattle); // startGame = true; // } //} private void Update() { if (reconnectTimout != null) { reconnectTimout.update(); } }