void Update()
    {
        // Start the second cutscene
        if (bottleCount >= bottleGoal && !tutorialPhaseTwoStarted)
        {
            tutorialPhaseTwoStarted = true;
            timelineManager.StartTimeLine();
        }

        // Start the third cutscene
        if (shotCount >= shotGoal && !tutorialPhaseThreeStarted)
        {
            tutorialPhaseThreeStarted = true;
            timelineManager.StartTimeLine();
        }
    }