void Update() { // Start the second cutscene if (bottleCount >= bottleGoal && !tutorialPhaseTwoStarted) { tutorialPhaseTwoStarted = true; timelineManager.StartTimeLine(); } // Start the third cutscene if (shotCount >= shotGoal && !tutorialPhaseThreeStarted) { tutorialPhaseThreeStarted = true; timelineManager.StartTimeLine(); } }