private void Awake() { gameController = GameObject.FindWithTag(Tags.GameController) .GetComponent <GameController>(); timedSpawner = GetComponent <TimedSpawner>(); UpdateTimedSpawner(); }
private void Awake() { gameController = GameObject.FindWithTag(Tags.GameController).GetComponent <GameController>(); Debug.Log("Is enabled at start : " + gameController.IsGameStarted); timedSpawner = GetComponent <TimedSpawner>(); }
private void Awake() { this.gameController = GameObject.FindGameObjectWithTag(Tags.GameController). GetComponent <GameController>(); timedSpawner = GetComponent <TimedSpawner>(); if (gameController == null) { Debug.Log("GameController component or GameObject not found!"); } if (timedSpawner == null) { Debug.Log("TimedSpawner component not found!"); } UpdateTimedSpawner(); }
protected static void triggerTimedSpawner(int jobIndex, ref TimedSpawner spawner, ref EntityCommandBuffer.ParallelWriter buffer, in Translation translation, in Rotation rotation)