// Unity Callbacks ----------------------------- void Awake() { gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); timeManager = GameObject.Find("Time_Manager").GetComponent <Time_Manager>(); timeWhenDeadToThirst = timeManager.AddHoursToTimestamp(timeManager.GetTime(), startHydrationHours); timeWhenDeadToHunger = timeManager.AddHoursToTimestamp(timeManager.GetTime(), startFoodHours); }
public void Hydrate(uint hours) { timeWhenDeadToThirst = timeManager.AddHoursToTimestamp(timeWhenDeadToThirst, hours); }