string FormatBestTime(float time) { var bestTime = "?"; if (time > 0) { bestTime = TimeUtils.FormatTime(time); } return("Best Time: " + bestTime); }
public void Die() { deadPanel.SetActive(true); var elapsed = Time.time - startTime; elapsedTime.text = TimeUtils.FormatTime(elapsed); difficultyText.text = difficulty; if (elapsed > PlayerPrefs.GetFloat(difficulty, 0)) { PlayerPrefs.SetFloat(difficulty, elapsed); } Time.timeScale = 0; }
void UpdateTimerText() { time.text = TimeUtils.FormatTime(Time.time - startTime); }