private void Initialise() { Transitions.Initialise(this); ScoreTracker.Initialise(userInterface.ReturnScoreText()); TimeTracker.Initialise(userInterface.ReturnTimeText()); globalObjectPools.Initialise(); audioManager.Initialise(); achievementManager.Initialise(); //Cleanup after a large start up sequence. Debugging.ClearUnusedAssetsAndCollectGarbage(); }