void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.tag == "one" && tracker == 0)
     {
         tracker++;
     }
     if (col.gameObject.tag == "two" && tracker == 1)
     {
         tracker++;
     }
     if (col.gameObject.tag == "three" && tracker == 2)
     {
         tracker++;
     }
     if (col.gameObject.tag == "four" && tracker == 3)
     {
         tracker++;
     }
     if (col.gameObject.tag == "finish" && tracker == 4)
     {
         tracker = 0; laps++;
     }
     if (col.gameObject.tag == "finish" && laps == 3)
     {
         textScript.Finish();
         winTextScript.SetText(player);
     }
 }