void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "one" && tracker == 0) { tracker++; } if (col.gameObject.tag == "two" && tracker == 1) { tracker++; } if (col.gameObject.tag == "three" && tracker == 2) { tracker++; } if (col.gameObject.tag == "four" && tracker == 3) { tracker++; } if (col.gameObject.tag == "finish" && tracker == 4) { tracker = 0; laps++; } if (col.gameObject.tag == "finish" && laps == 3) { textScript.Finish(); winTextScript.SetText(player); } }