public static void RemoveTimeScaleCoef(TimeScaleCoef _timeScaleCoef) { TimeScaleCoef timeScaleCoef = _timeScaleCoef; for (int i = 0; i < currentTimeScaleCoefs.Count; i++) { if (currentTimeScaleCoefs[i].coefSource == timeScaleCoef.coefSource) { currentTimeScaleCoefs.RemoveAt(i); break; } } UpdateGameTimeScale(); }
public static void UpdateTimeScaleCoef(TimeScaleCoef _timeScaleCoef) { TimeScaleCoef timeScaleCoef = _timeScaleCoef; foreach (TimeScaleCoef tsc in currentTimeScaleCoefs) { if (tsc.coefSource == timeScaleCoef.coefSource) { tsc.currentValue = timeScaleCoef.currentValue; break; } } UpdateGameTimeScale(); }
//Time scale public static void AddTimeScaleCoef(TimeScaleCoef _timeScaleCoef) { TimeScaleCoef timeScaleCoef = _timeScaleCoef; foreach (TimeScaleCoef tsc in currentTimeScaleCoefs) { if (tsc.coefSource == timeScaleCoef.coefSource) { return; } } TimeScaleCoef tmScCf = new TimeScaleCoef(); tmScCf.coefSource = timeScaleCoef.coefSource; tmScCf.currentValue = timeScaleCoef.currentValue; currentTimeScaleCoefs.Add(tmScCf); UpdateGameTimeScale(); }