// Use this for initialization void Start() { messageText.text = "GUN"; Invoke("startAnimText", 1); playerMovementController = GetComponent <PlayerMovementController> (); timeSlow = GetComponent <TimeSlow> (); timeRewind = GetComponent <TimeRewindManager> (); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody> (); player = GameObject.FindGameObjectWithTag("Player"); timeManager = player.GetComponent <TimeRewindManager> (); }